Glotmorf on 2 Jun 2002 02:52:46 -0000 |
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Re: spoon-discuss: Neatening up - English |
On 6/1/02 at 6:48 PM Dan Waldron wrote: >> >> That's good for the future, but there's some status quo holes to be >> considered. There is, for example, no in-game definition of "entity", >> "vote", "object", "rule", "permissible" or many other commonly used >> words in the rules. I suspect that if anyone raised a fuss about >> this, the response would be that the meanings of those words are >> "known". What, then, is the criteria for determining which English >> words are "known" and which aren't? >> >> Glotmorf > >The simplest way would be that a game definition replaces a natural >english definition in all cases within the scope of the game definition. > >So, for example, "points" is defined for players so we use the rules >definition when referring to players. But if we talk about a point as a >position on the grid it reverts to its natural usage. > >For anything that lacks an in-game definition then we use the natural >usage until someone defines it. I also believe that if there are words >currently used in the ruleset that require a definition ("object" springs >to mind, although I dont know how I would go about defining it) that >someone should get those definitions in a proposal right away. But how is "natural usage" defined? Is it what's in the dictionary? Mr. A shot that down in an argument last nweek, and you're reluctant to propose it. Is it what everyone agrees it is? Then it only takes a single dissenting voice to determine a given usage is not the "natural usage". Case-by-case basis, via CFIs? Well, okay, but that might bog things down... Glotmorf