bd on 31 May 2002 20:42:12 -0000 |
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Re: spoon-discuss: Proposed r0 proposal |
On Thursday 30 May 2002 11:40 pm, Glotmorf wrote: > On 5/30/02 at 10:46 PM The Voice wrote: > >>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> > >>Reply-To: spoon-discuss@xxxxxxxxx > >>To: spoon-discuss@xxxxxxxxx > >>Subject: Re: spoon-discuss: Proposed r0 proposal > >>Date: Thu, 30 May 2002 22:43:21 -0400 > >> > >>On 5/31/02 at 1:31 AM Jonathan David Amery wrote: > >> > b) The clock doesn't work. > >> > >>The clock doesn't work? > >> > >> Glotmorf > > > >I believe that this is the logic train: > >1) It is impossible to know the score of anyone who owns a dimship. > >2) It is, therefore, impossible to know if anyone has won or not. > >3) The clock turns off as soon as someone wins. > >4) Therefore, we do not know whether the clock is on or off. > > > >-0- Thus Spake The Voice -0- > > Well, you can know *my* score, since I'm not displaced in score, but I see > what you're concerned about. > > But I still maintain the same argument. Either the game is completely > broken and what anyone's score is doesn't matter, or precedent dictates the > game isn't broken and the runaway acceleration stuff didn't happen. I > favor the latter, because to allow the runaway acceleration is to allow the > game to be broken. All right, is r0 invoked or not? And how difficult would it be to fix things if it is?