bd on 31 May 2002 20:42:12 -0000


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Re: spoon-discuss: Proposed r0 proposal


On Thursday 30 May 2002 11:40 pm, Glotmorf wrote:
> On 5/30/02 at 10:46 PM The Voice wrote:
> >>From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx>
> >>Reply-To: spoon-discuss@xxxxxxxxx
> >>To: spoon-discuss@xxxxxxxxx
> >>Subject: Re: spoon-discuss: Proposed r0 proposal
> >>Date: Thu, 30 May 2002 22:43:21 -0400
> >>
> >>On 5/31/02 at 1:31 AM Jonathan David Amery wrote:
> >> > b) The clock doesn't work.
> >>
> >>The clock doesn't work?
> >>
> >>						Glotmorf
> >
> >I believe that this is the logic train:
> >1) It is impossible to know the score of anyone who owns a dimship.
> >2) It is, therefore, impossible to know if anyone has won or not.
> >3) The clock turns off as soon as someone wins.
> >4) Therefore, we do not know whether the clock is on or off.
> >
> >-0- Thus Spake The Voice -0-
>
> Well, you can know *my* score, since I'm not displaced in score, but I see
> what you're concerned about.
>
> But I still maintain the same argument.  Either the game is completely
> broken and what anyone's score is doesn't matter, or precedent dictates the
> game isn't broken and the runaway acceleration stuff didn't happen.  I
> favor the latter, because to allow the runaway acceleration is to allow the
> game to be broken.

All right, is r0 invoked or not? And how difficult would it be to fix things 
if it is?