Wonko on 31 May 2002 04:04:35 -0000 |
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Re: spoon-discuss: Proposed r0 proposal |
Quoth Glotmorf, > On 5/30/02 at 10:46 PM The Voice wrote: > >>> From: "Glotmorf" <glotmorf@xxxxxxxxxxxxx> >>> Reply-To: spoon-discuss@xxxxxxxxx >>> To: spoon-discuss@xxxxxxxxx >>> Subject: Re: spoon-discuss: Proposed r0 proposal >>> Date: Thu, 30 May 2002 22:43:21 -0400 >>> >>> On 5/31/02 at 1:31 AM Jonathan David Amery wrote: >>> >>>> b) The clock doesn't work. >>> >>> The clock doesn't work? >>> >>> Glotmorf >> >> >> I believe that this is the logic train: >> 1) It is impossible to know the score of anyone who owns a dimship. >> 2) It is, therefore, impossible to know if anyone has won or not. >> 3) The clock turns off as soon as someone wins. >> 4) Therefore, we do not know whether the clock is on or off. >> >> -0- Thus Spake The Voice -0- > > Well, you can know *my* score, since I'm not displaced in score, but I see > what you're concerned about. > > But I still maintain the same argument. Either the game is completely broken > and what anyone's score is doesn't matter, or precedent dictates the game > isn't broken and the runaway acceleration stuff didn't happen. I favor the > latter, because to allow the runaway acceleration is to allow the game to be > broken. Precedent cannot take precedence over the rules. We didn't notice it was broken, but it was. And still is. And we don't know your score - people may or may not have won, and depending on that, your score may or may not have been reset to 0. -- Wonko