Glotmorf on 27 May 2002 06:31:56 -0000


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spoon-discuss: Society redo


[[ Please note that this is a spoon-discuss proposal, and hasn't been submitted officially yet, if for no other reason than that my bandwidth is used up for now...also I'd like some commentary.

The general idea of the following is to create a single rule to encompass Societies, and to allow them to easily be set up, especially if they use something called Standard Methods -- prefab ways of doing things that have the force of rule, that can be referenced by a Society's internal rule.  The point of this is to allow Societies certain predefined ways of changing the gamestate, which can be modified and refined independent of the Society that uses them.  Societies don't have to use Standard Methods, but can't create a gamestate-modifying internal rule without them.

I'm going to grandfather existing Societies by giving them the means to update their charters.

Again, commentary is welcomed. ]]

{{ _Less is More: Clubs_

Change the text of Rule 578 to the text marked at start and end with @@@.

@@@
There exist game entities called Societies, also known as Clubs.

A. Definition

A Society is a group of one or more entities known as Members of the Society.  A Society may convey certain privileges, restrictions or responsibilities to its Members, subject to the rules of the game.

B. Society Rules

A Society may have internal rules that are binding upon its Members.  Internal rules defer to game rules.

A Society's internal rules consist of public rules and private rules.  Public rules must be readable by all Players in the game, and are enforcible at the game level.  Private rules are freeform; maintenance and enforcement of private rules is the responsibility of the Members of the Society.

A public rule can be a reference to a Standard Method.  A Standard Method is a rule defined with this game rule that regulates a particular action.  A Standard Method is not an internal rule of a Society, and is not binding upon a Society or its Members, unless a public rule of that Society references it.  A Society's public rules can regulate actions over and above what cited Standard Methods regulate, but those public rules defer to game rules.

A Standard Method must be uniquely identified within this game rule, and must be unambiguously referenced by a Society's public rule for it to be binding.

C. Society Charter

A Society must have a Charter, which contains its public rules.  The Charter is considered a game document, and is maintained by the Administrator in a collection of Charters.

A Society's Charter can only be modified by the Society or its Members if the Society has a public rule stating the method for doing so.

Standard Methods for Modifying a Society's Charter are:

C.1. Unanimous Consent

In the first half of a given nweek, a Member of the Society may propose a modification to the Society's Charter on the public forum.  If all Members of the Society then, in the same nweek as the modification was proposed, state in the public forum that they agree to the modification, the modification is applied to the Charter.

D. Membership

An entity can be a Member of one or more Societies.  A Society must have at least one Member upon its creation; if a Society ever has no Members, it ceases to exist.

D.1. Joining a Society

An entity may join a Society if the Society's public rules permit em to do so.  If a Society's public rules provide a set of circumstances whereby an entity may become a Member, those circumstances must be met before the entity becomes a Member.

Membership in a Society is voluntary.  An entity is not required to become a Member of a Society, and may refuse membership if offered or declared by the Society by stating said refusal on a public forum.  However, once an entity has been offered membership or has been declared a Member, and has performed an action as a Member, e is considered to have joined the Society, and its internal rules are binding upon em.

Standard Methods for Joining a Society are:

D.1.1. Open Enrollment

Any Player who is not a Member of the Society may issue a Request for Admittance
(RFA) to the public forum. If a majority of the Members of the Society deny the RFA within four ndays of its issuance, then the RFA is destroyed and has no effect.
Otherwise, the Player who issued the RFA becomes a Member of the Society.

D.1.2. Closed Enrollment

Any Player who is not a Member of the Society may issue a Request for Admittance
(RFA) to the public forum. If any Member of the Society denies the RFA within four ndays of its issuance, then the RFA is destroyed and has no effect. Otherwise, the Player who issued the RFA becomes a Member of the Society.

D.1.3. Unanimous Invitation

A Member of the Society may extend an Invitation on the public forum to a Player who is not a Member.  If all Members of the Society state their agreement with the Invitation, and if the Player who is Invited states that e accepts the Invitation, e becomes a Member of the Society.

D.2. Leaving a Society

Membership in a Society is voluntary.  An entity who is considered to have joined a Society is not required to remain a Member.  A Society's public rules may regulate the method for a Member to leave the Society, and said method is binding upon the departing member, but it cannot prohibit leaving the Society altogether.

Standard Methods for Leaving a Society are:

(none at this time)

D.3. Ousting a Member

A Society can Oust a Member (terminate said Member's membership; cause said Member to cease to be a Member) if the Society's public rules state the circumstances under which Ousting can happen.  Said circumstances may include aspects of the gamestate, aspects of a Member, actions of Members, or a combination of these.

Standard Methods for Ousting a Member are:

D.3.1. Open Ousting

Any Player who is a Member of the Society may issue a Writ of Exclusion (WOE)
towards any other Member to the public forum. If a majority of the Members of
the Society other than the target of the WOE deny the WOE within four ndays of
its issuance, then the WOE is destroyed and has no effect. Otherwise, the
Member who was targeted by the WOE ceases to be a Member of the Society. Such
Oustings take effect at the beginning of the next Voting Period.

D.3.2. Closed Ousting

Any Player who is a Member of the Society may issue a Writ of Exclusion (WOE)
towards any other Member to the public forum. If any Member of the Society other
than the target of the WOE denies the WOE within four ndays of its issuance,
then the WOE is destroyed and has no effect. Otherwise, the Member who was
targeted by the WOE ceases to be a Member of the Society. Such evictions take
effect at the beginning of the next Voting Period.

E. Resource Pools

A Society may have Pools of resources if the Society has a public rule or rules declaring a Pool exists, and stating the methods for transferring resources to and from the Pool.  For a Member to transfer resources to the Pool, or for the Society to transfer resources from the Pool to a Member, that Member must be able to transfer that type of resource to another entity without restriction.

A Society does not begin with any resources in Pools.  However, resources may be added to Pools or transferred into Pools by a proposal.

If a Society ceases to exist, any resources in the Society's Pools are destroyed.

Standard Methods for Resource Pools are:

E.1. Score Pools

The Society can have a Pool of score points.  This method requires the Society to have public rules stating under what circumstances score points are transferred to and from the Pool.

E.2. Vote Pools

The Society can have a Pool of single-ballot-item proxy votes.  A proxy vote in the Pool consists of the name of the Member in whose name the proxy vote is cast.  A single proxy vote can only be used on a single ballot item.  If a Pooled proxy vote is used, it overrides whatever vote the Member emself cast on the ballot item the proxy vote is cast on.  This method requires the Society to have public rules stating under what circumstances proxy votes are transferred to and from the Pool.

F. Society Proposals

Societies can submit proposals to the game ballot just as Players can; these are referred to as Society Proposals, or Club Props. If a Society Proposal passes, the Members of the proposing Society each get the same dimensional changes as a Player would, times (1/(number of Members in the Society)), rounded up. All Members of a Society auto-vote "yes" on any proposal the Society submits.

If a rule restricts the existence or content of a proposal based on a Player dimension, the most advantageous dimension of all Society members with regards to that rule is used.

Proposals that a Society submits count as (1/(number of Members in the Society)) proposals against each Member's bandwidth limit.

For it to submit proposals, a Society must meet these standards:

a.) The number of Players in the Society must be less than half the number of Players in the game.

b.) The rules that say how a Society decides to submit a proposal are public rules.

c.) Each Player in the Society must have (1/(number of Players in the Society)) free in eir bandwidth limit for each Society proposal made.

If a Player leaves a Society, and the Society made Society Proposals earlier that same nweek while the Player was a Member, those Society Proposals still count against the Player's Bandwidth, and the ballot results of those Society Proposals will still affect the Player's Score, Charm and Entropy. The Player will not, however, auto-vote Yes for the Society Proposals.

Standard Methods for Submitting Society Proposals are:

F.1. Open Proposing

In the first six ndays of an nweek, a Member of the Society may propose a Society Proposal to the public forum.  If a majority of Members other than the proposing Member deny the Society Proposal in the same nweek as the proposal is proposed, the proposal is removed from the ballot and has no effect.

F.2. Closed Proposing

In the first six ndays of an nweek, a Member of the Society may propose a Society Proposal to the public forum.  If any Member other than the proposing Member denies the Society Proposal in the same nweek as the proposal is proposed, the proposal is removed from the ballot and has no effect.

F.3. Unanimous Proposing

In the first six ndays of an nweek, a Member of the Society may propose a Society Proposal to the public forum.  In the same nweek that the proposal is proposed, all Members of the Society must agree to the proposal in the public forum; otherwise the proposal is removed from the ballot and has no effect.

G. Creating a Society

A Society may be created by a proposal, or by a Player action.

G.1. Creating a Society with a Proposal

A proposal may create a Society by stating the Society's Charter.  The Charter must include either a list of the Society's initial Members, or criteria for determining the Society's initial Members.  If the criteria method is used, the criteria must cover at least one existing entity.

Any Player may, prior to passage of the proposal creating the Society, refuse on the public forum to be an initial Member of the Society to be created.  Said Player is removed from the initial Member list or barred from the initial Member criteria.

If at the time of passage of the proposal the resulting Society would have no Members, the Charter is discarded and the Society does not exist.

G.2. Creating a Society by a Player Action

A Player may, no more than once per nweek, in the first five ndays of an nweek, declare a Society by stating eir intent to do so, along with the Society's Charter.

The Charter must include a list of the Society's initial Members.  Players in the list other than the Player declaring the Society must state their acceptance of membership into the Society in the same nweek as the declaration, or will be dropped from the list of initial Members.

If, at the end of the nweek in which the Society was declared, a proposal that nweek has barred it from existing, or the Society would have no Members, the Charter is discarded and the Society does not exist.

H. Destroying a Society

A Society may be destroyed by a proposal, by the leaving or Ousting of all its Members, or, if the Society has a public rule stating the method for it, by the actions of its Members.  A destroyed Society's Charter is discarded, and the Society ceases to exist.

If the proposal destroying the Society, or the Society's public rules for the destruction of the Society, do not state how the Society's Pooled resources are to be disposed of, they are destroyed.

If the proposal destroying the Society, or the Society's public rules for the destruction of the Society, do not state that its proposed but unimplemented Society Proposals remain on the ballot, the Society's unimplemented Society Proposals are removed from the ballot and have no effect.

Standard Methods for Destroying a Society are:

H.1. Unanimous Dissolution

Any time prior to the end of a nweek, a Member of the Society can declare the Society's destruction on the public forum.  If all Members of the Society agree to the destruction in the same nweek as the declaration, the Society is immediately destroyed.
@@@

Repeal Rules 630 and 631.

If a rule entitled "Bandwidth Pools" exists, repeal it.

Add to the Charter of each currently existing Society the text:

"This Society uses the Unanimous Consent Standard Method for Modifying its Charter."

Give half the points earned by the passage of this proposal to Wonko, in recognition of my shameless exploitation of eir Bandwidth Pools proposal.

}}

"My.  That's a big one."
-- Dirty Harry

						Glotmorf