Glotmorf on 9 May 2002 04:32:05 -0000


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spoon-discuss: Re: spoon-business: Proposal


On 5/8/02 at 9:43 PM Daniel Lepage wrote:

>Let me know if any of this doesn't work.
>
>{{
>__A Fix for Glotmorf__
>
>If proposal 561 passed, repeal the rule entitle _Insta-Rules_ and take from
>Glotmorf all points e gained for the proposal's passing. If proposal 561
>failed, give back to Glotmorf all points e lost for its failure.
>
>[[Just a bit of cleanup.]]
>
>Then, create the following rule:
>
>{{ _Insta-Rules_
>
>There exist objects called Insta-Rules. Insta-Rules must conform to the
>following format:
>
>{ It is { legal | illegal } to { { { throw at | give to | take from } {
>players | grid locations | <specific player> | <specific grid location> } {
>gremlins | beer cans | gnomes } } | { { enter | remain in | enter or remain
>in } <specific grid location> [ without bouncing Elbonia-style ] } } }.
>
>where { and } delimit a set from which one item must be chosen, or a member
>of a set; [ and ] delimit optional text; and < and > delimit a category of
>information to be filled in.
>
>If an Insta-Rule says that a player may take an object from another player,
>then the player in question may take that object if and only if e is in a
>square consecutive to the one containing the player to be taken from, or
>both players are in Limbo.
>
>If an Insta-Rule forbids a player to perform a certain action, then e may
>not perform that action.
>
>If an Insta-Rule permits a player to perform a certain action, then e may
>perform that action.
>
>If an Insta-Rule forbids a player to remain in a certain square without
>being thrown Elbonia-style, and a player occupies that square at the end of
>an nweek, then that player is thrown at eir current location Elbonia-style.
>
>If an Insta-Rule forbids a player to remain in a certain square, but does
>not mention Elbonia-style, and a player occupies that square at the end of
>an nweek, then that player is moved to a random square consecutive to eir
>location. If this is impossible, e is moved to Limbo.
>
>Insta-Rules are identified as such, and must be unique from other
>currently-existing Insta-Rules. Insta-Rules take precedence over other
>Insta-Rules created before them.
>
>Each Player has an attribute called Insta-Ruler, with an initial value of
>0.
>At the beginning of each nweek, if a Player's Insta-Ruler is greater than
>0,
>it is decreased by 1.
>
>Once per nweek, if a Player's Insta-Ruler is 5 or less, e can declare an
>Insta-Ruling, which consists of one of the following:
>
>1. the enactment of an Insta-Rule
>2. the repeal of an existing Insta-Rule
>
>Insta-Rulings are implemented at the end of the nweek; at that time, the
>Insta-Ruler of the Player who made the Insta-Ruling is increased by 2.
>
>}}
>Give the aforementioned rule a Chutzpah of 5.
>
>Give 3d6 points to Glotmorf. [['Cause it is eir rule, after all]]
>}}
>
>--
>Wonko

The only problem I have with all thith is the "at the end of the nweek" bit.  I'd envithioned inthta-ruleth ath being a bit more inthta than that.  Ethpetially now that grid moveth are inthtant upon recognithion.  I actually thaw Player A making an inthta-rule that thaid the plathe where Player B wath thtanding couldn't be remained in, and zango! Player B wath outa there.

I wouldn't want to thee longer than two ndayth, the thame ath Gremball.  I'd prefer inthtant, but if that'th not at all actheptable, how about: Pending grid moveth are recognized before pending inthta-ruleth go into effect.

						Glotmorf