Glotmorf on 9 May 2002 04:32:05 -0000 |
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spoon-discuss: Re: spoon-business: Proposal |
On 5/8/02 at 9:43 PM Daniel Lepage wrote: >Let me know if any of this doesn't work. > >{{ >__A Fix for Glotmorf__ > >If proposal 561 passed, repeal the rule entitle _Insta-Rules_ and take from >Glotmorf all points e gained for the proposal's passing. If proposal 561 >failed, give back to Glotmorf all points e lost for its failure. > >[[Just a bit of cleanup.]] > >Then, create the following rule: > >{{ _Insta-Rules_ > >There exist objects called Insta-Rules. Insta-Rules must conform to the >following format: > >{ It is { legal | illegal } to { { { throw at | give to | take from } { >players | grid locations | <specific player> | <specific grid location> } { >gremlins | beer cans | gnomes } } | { { enter | remain in | enter or remain >in } <specific grid location> [ without bouncing Elbonia-style ] } } }. > >where { and } delimit a set from which one item must be chosen, or a member >of a set; [ and ] delimit optional text; and < and > delimit a category of >information to be filled in. > >If an Insta-Rule says that a player may take an object from another player, >then the player in question may take that object if and only if e is in a >square consecutive to the one containing the player to be taken from, or >both players are in Limbo. > >If an Insta-Rule forbids a player to perform a certain action, then e may >not perform that action. > >If an Insta-Rule permits a player to perform a certain action, then e may >perform that action. > >If an Insta-Rule forbids a player to remain in a certain square without >being thrown Elbonia-style, and a player occupies that square at the end of >an nweek, then that player is thrown at eir current location Elbonia-style. > >If an Insta-Rule forbids a player to remain in a certain square, but does >not mention Elbonia-style, and a player occupies that square at the end of >an nweek, then that player is moved to a random square consecutive to eir >location. If this is impossible, e is moved to Limbo. > >Insta-Rules are identified as such, and must be unique from other >currently-existing Insta-Rules. Insta-Rules take precedence over other >Insta-Rules created before them. > >Each Player has an attribute called Insta-Ruler, with an initial value of >0. >At the beginning of each nweek, if a Player's Insta-Ruler is greater than >0, >it is decreased by 1. > >Once per nweek, if a Player's Insta-Ruler is 5 or less, e can declare an >Insta-Ruling, which consists of one of the following: > >1. the enactment of an Insta-Rule >2. the repeal of an existing Insta-Rule > >Insta-Rulings are implemented at the end of the nweek; at that time, the >Insta-Ruler of the Player who made the Insta-Ruling is increased by 2. > >}} >Give the aforementioned rule a Chutzpah of 5. > >Give 3d6 points to Glotmorf. [['Cause it is eir rule, after all]] >}} > >-- >Wonko The only problem I have with all thith is the "at the end of the nweek" bit. I'd envithioned inthta-ruleth ath being a bit more inthta than that. Ethpetially now that grid moveth are inthtant upon recognithion. I actually thaw Player A making an inthta-rule that thaid the plathe where Player B wath thtanding couldn't be remained in, and zango! Player B wath outa there. I wouldn't want to thee longer than two ndayth, the thame ath Gremball. I'd prefer inthtant, but if that'th not at all actheptable, how about: Pending grid moveth are recognized before pending inthta-ruleth go into effect. Glotmorf