Donald Whytock on 28 Feb 2002 05:05:07 -0000 |
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spoon-discuss: Re: spoon-business: Gnomes |
On 2/27/02 at 7:45 PM Wonko wrote: >{{ >__They're everywhere too!__ > >Create: >{{ >__Gnomes__ > >There exist objects called Gnomes. Each Gnome has a type. Gnome types may >only exist as defined by the rules. Each Gnome can be either at a Grid >Location, in Limbo, or in the possession of a Player. Gnomes may be picked >up and thrown as if they were Gremlins. Each Gnome has two Hit Points. If a >Gnome is Thrown at a player but not caught, it loses one Hit Point. If a >Gnome has less than 1 Hit Point, it crumbles to dust and is destroyed. >Whenever a Gnome type is defined, a single Gnome of that type shall be >placed in the same manner as a Gremlin would be placed when it is first >defined. >This rule defers to all rules which define types of Gnomes. >}} > >Create: >{{ >__Basic Gnomes__ > >There exist Gnomes of type Basic. >}} > >Amend rule 406 to read: >{{ >__Yoyo Gnomes__ > >There exist Gnomes of type Yoyo. When a Yoyo Gnome is Thrown at a player >and >is not caught, it returns to the possession of the player who threw it, if >one exists. Yoyo Gnomes have 3 Hit Points. >}} >}} > >Popular opinion seems to be that having "Gremlins" that can multiply would >be cool. This is similar to the Gremlin Multiplicity thing, except without >the need to rewrite most Gremlin rules. Basic Gnomes are just Gnomes. The >Yoyo Gremlin I think might be better as a Gnome than a Gremlin, 'cause it >won't be screwed up by multiplicity. > > >--Wonko So basically a Gnome is a porcelain Gremlin that easily breaks? Let's rename the Grid into the Garden before we toss porcelain Gnomes into it. :) Glotmorf