Donald Whytock on 8 Feb 2002 06:27:25 -0000


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spoon-discuss: Re: Tilt


On 2/8/02 at 1:00 AM Tyler Crosby wrote:

>4)One more substantial proposal, I swear!
>{{
>__Tilt__
>
>Amend rule 301/1 by adding the following () delimited paragraph:
>()
>The Grid is divided into Quadrants.  The SW Quadrant is composed of all
>squares with x values between 1 and 10 inclusive, and y values between 1
>and
>10 inclusive.  The SE Quadrant is composed of all squares with x values
>between 11 and 20 inclusive, and y values between 1 and 10 inclusive.  The
>NW Quadrant is composed of all squares with x values between 1 and 10
>inclusive, and y values between 11 and 20 inclusive.  The NE Quadrant is
>composed of all squares with x values between 11 and 20 inclusive, and y
>values between 11 and 20 inclusive.
>()
>
>Create a new rule, entitled __Tilt__, with the following -0- delimited
>text:
>
>-0-
>At the beginning of each nweek, the number of items on the Tilt List
>present
>in each Quadrant of the Grid shall be calculated.  The Grid will be then
>said to "Tilt" in the direction of the Quadrant which has the highest
>number
>of the objects on the Tilt List.  All objects on the list below will then
>move two spaces in the direction of that Quadrant (i.e. if it Tilts to the
>SE quadrant, all objects on the Tilt List move two spaces diagonally down
>and right).  If this movement would cause an object to move off of the
>Grid,
>it is put into Limbo.
>
>The Tilt List is as follows:
>1)Big Rocks
>2)Big Sticks
>3)Shields
>4)Gremlins not in the possesion of a player
>[[any suggestions would be nice...]]
>-0-
>
>Amend rule 356/0 by adding the following -00- delimited paragraph:
>
>-00-
>If the Big Rock on which a Siren is sitting moves, the Siren moves with
>it.
>If a Siren moves, any players in that Siren's ZOE move the same distance
>in
>the same direction (eir position relative to the Siren remains the same).
>If Sirens go into Limbo, they are destroyed.
>-00-
>}}

Um...this is a good way to have an infinite number of Big Rocks in Limbo...

I'm not sure I like the idea of all that stuff winding up in Limbo, and the Big Rocks were sorta meant to be stationary.  Honestly, I don't think I like Tilt at all, but if you're going to do it, why not leave the Rocks where they are, put a rim around the Grid that things pile up against, and turn the Grid into a sort of pachinko machine?

						Glotmorf