Donald Whytock on 8 Feb 2002 06:27:25 -0000 |
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spoon-discuss: Re: Tilt |
On 2/8/02 at 1:00 AM Tyler Crosby wrote: >4)One more substantial proposal, I swear! >{{ >__Tilt__ > >Amend rule 301/1 by adding the following () delimited paragraph: >() >The Grid is divided into Quadrants. The SW Quadrant is composed of all >squares with x values between 1 and 10 inclusive, and y values between 1 >and >10 inclusive. The SE Quadrant is composed of all squares with x values >between 11 and 20 inclusive, and y values between 1 and 10 inclusive. The >NW Quadrant is composed of all squares with x values between 1 and 10 >inclusive, and y values between 11 and 20 inclusive. The NE Quadrant is >composed of all squares with x values between 11 and 20 inclusive, and y >values between 11 and 20 inclusive. >() > >Create a new rule, entitled __Tilt__, with the following -0- delimited >text: > >-0- >At the beginning of each nweek, the number of items on the Tilt List >present >in each Quadrant of the Grid shall be calculated. The Grid will be then >said to "Tilt" in the direction of the Quadrant which has the highest >number >of the objects on the Tilt List. All objects on the list below will then >move two spaces in the direction of that Quadrant (i.e. if it Tilts to the >SE quadrant, all objects on the Tilt List move two spaces diagonally down >and right). If this movement would cause an object to move off of the >Grid, >it is put into Limbo. > >The Tilt List is as follows: >1)Big Rocks >2)Big Sticks >3)Shields >4)Gremlins not in the possesion of a player >[[any suggestions would be nice...]] >-0- > >Amend rule 356/0 by adding the following -00- delimited paragraph: > >-00- >If the Big Rock on which a Siren is sitting moves, the Siren moves with >it. >If a Siren moves, any players in that Siren's ZOE move the same distance >in >the same direction (eir position relative to the Siren remains the same). >If Sirens go into Limbo, they are destroyed. >-00- >}} Um...this is a good way to have an infinite number of Big Rocks in Limbo... I'm not sure I like the idea of all that stuff winding up in Limbo, and the Big Rocks were sorta meant to be stationary. Honestly, I don't think I like Tilt at all, but if you're going to do it, why not leave the Rocks where they are, put a rim around the Grid that things pile up against, and turn the Grid into a sort of pachinko machine? Glotmorf