Donald Whytock on 24 Jan 2002 05:15:00 -0000 |
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Re: spoon-discuss: Dimensional Property |
On 1/23/02 at 9:01 PM Dan wrote: >This is an idea I have been working on for a proposal. It isn't a full >proposal yet--it needs a name, among other things. So please let me know >what you think of it. > >There might be a clearer way to say some of this stuff, or an easier way >to keep track of it. I welcome any suggestions. > >Enact a new rule: >{{ >__Dimensional Property__ > >Players may own Regions. A Region is an area of multi-dimensional space >specified by listing its dimensional boundaries in the form >{(A,a)(B,b)(C,c)...} where A and a are the minimum and maximum values of >dimension 1, B and b are the minimum and maximum values of dimension 2, C >and c are the minumum and maximum values of dimension 3, and so on. Region >boundaries specified in this form are always inclusive. > >No region or part of any region may ever be owned by more than one player >or other entity at the same time. > >Initially no region is owned. > >A position is inside a region if and only if each dimension of the >position is within the boundaries of that dimension of the region. > >No owned region may ever include the Origin {0,0,0...}. > >[[Then include some way for player to purchase these regions]] > >If at the beginning of an nweek player x is inside a region owned by >player y, 5 points are transfered from player x to player y. > > >}} Oh gawd...Nomopoly. Wait...I won that one... Sorry. Narcissistic spasm. Seriously, this gets into another "the poor get poorer" thang. Getting past certain regions around the center would/could be a hellatiously uphill battle, since, if one didn't get enough points/style/charm/whatever to get past that region, one would slide backward toward the origin again. Or at least the indices. Glotmorf