Doig, Gavin on 11 Jan 2002 13:10:57 -0000


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RE: spoon-discuss: Re: spoon-business: Proposal: Titles, and a be tter bandwidth limit


Title: RE: spoon-discuss: Re: spoon-business: Proposal: Titles, and a be tter bandwidth limit

> In any event, I'm sure that you can come up with a way to attempt to
> circumvent that as well. Doesn't matter.
>
There's no way you can stop a proosal from being able to (change the game in such a way that it is able to) change as much as it likes.

> My point is I'd rather deal with
> the odd player trying to circumvent what's regulated, than to attempt to
> manage proposal spam via deterrence.
>
It wouldn't be the odd player. It'd be a lot of the players, a lot of the time. Being able to do more than 1 change per proosal isn't some weird arcane thing that only happens once in a while; it's absolutely essential in any number of cases, unless you want to submit dozens of tiny proosals instead, which may not be a sensible thing to do if one change wouldn't make sense without another. On the current ballot, proosals 222, 230, 232, 233, 235, 236, and 238 all contain more than one change (some of them are a mix of rule and gamestate changes). That's 7 out of 26 proosals. Yes, some of them are long, but p233 certainly isn't, and anyway, just because a proosal is long, doesn't mean it's *too* long. Sometimes you just want to change or add a lot of stuff.

Like I say, though, people proosing too much stuff isn't likely to be a problem. Most nomics end up having problems with lack of activity, not with being overactive.

uin.


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