Joel Uckelman on 22 Jun 2001 20:51:17 -0000 |
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Re: spoon-discuss: winning |
Quoth Rob Speer: > On Fri, Jun 22, 2001 at 01:44:04AM -0500, Benjamin Bradley wrote: > > it seems to me that most of the fun of Nomic comes from the playing and > > the winning (as we have it set up) is just a trivial measure of who's been > > the most active. > > > > I would like to see winning take on the role of an award for 'most > > manipulative' - getting back to the roots of suber's game in which one > > could win if the game was brought to a standstill because of paradox or > > other such zaniness. > > > > any more votes for manipulation vs simple activity? > > Well, the "making the game unplayable" way of winning still exists. (And it's > a > damn good thing it does. I heard of one Nomic where it became impossible to > make a Proposal, and there was no rule about winning by maknig the game > unplayable - so they're hypothetically all still playing the Nomic and nobody > can ever win.) > > In fact, I wonder - if Joerg's RFC (that Poker Hands and Hands were the same) > hadn't been withdrawn and was ruled TRUE, who would have won? The Judge who > ruled it true, Joerg for making it, or me for pointing out the paradox? > > Anyway, keep in mind that it seems no Nomic has ever been won by simply > accumulating points anyway; but the more points you have, the more subtle you > r > manipulations can be to make up the rest of the points. > > I get the feeling that from here on, people are going to look very carefully > at > any rule (like Pooker) that has the potential in any way to make a large numb > er > of points change hands. > -- > Rob Speer Maybe for a while, but then people seem to forget again. I recall one of my wins in Berserker netting me in excess of a million points because I was treasurer. Heh. -- J.