Rob Speer on 10 May 2001 04:50:32 -0000 |
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spoon-discuss: On win conditions |
I would like to say that, having achieved it, I don't like the 20-rule requirement to win, for various reasons. 1. Firstly, this rule seems to have no purpose except to separate out an elite class of Nomic players who have been around long enough to own 20 Rules. I think that if a newbie can manipulate the game as well as a seasoned player, more power to him. Additionally... 2. Counting Rules in the winning requirements is rather like double-dipping. Rules already allow you to change the game to a form that you like better. A strategic Nomic player would also make sure that Rules subtly increase eir chance of winning, so there is no need to define Rule ownership as a _requirement_ of winning, especially since... 3. Rules are a very arbitrary count. As I demonstrated with "cards", you can make seven Rules with one Proposal with no difficulty at all. A restriction like having 10 proposals passed (since the last win or since player creation) would be more reasonable, but... 4. Having two separate winning conditions screws with the strategy of winning. I almost blew my chance to win by making the Pooker proposal too soon, when I didn't yet have 20 rules, and having it _require_ an automatic Showdown. The result would have been that I would have more than 500 points (unless I chose to take less, but then I wouldn't get away with that plan a second time), but less than 20 rules. If that had happened, my hope of winning would essentially lie in starting with a new Player. It only makes sense that no player who has more than 500 points will ever get to create a rule. In fact, I could only meet the 20-rule requirement either because it's extremely difficult to keep track of who owns which rule, and thus nobody could tell which rule would be my 20th, or because nobody believed there was any way for me to get 500 points. I think that the resolution to all of these flaws in the winning requirement would be to eliminate the 20-rule stipulation, and make the minimum Adopted Proposal Award something high like 20. This would reward contributing to the game, even if you make entirely altruistic Proposals with no ulterior motives. This would also make objects such as the Stamp of Failure and Extra Votes less obscenely expensive. The winning score should then be set to 1000 because of the inflationary effect of the above. -- Rob Speer