Jeff Schroeder on 10 Mar 2001 06:34:17 -0000 |
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Re: spoon-discuss: Re: Create new points |
At 11:37 PM 3/9/01, you wrote:
I can think of a couple solutions to the points problem that do not require perpetually creating points once we reach a certain stable level. 1. Impose a property tax on players. Perhaps, for the privilige of playing, players with more than 100 points could be taxed at 3% per nweek, or something like that. This will make it harder for wealthier players to increase their scores further, and make it easier for new players to catch up.
This is an interesting idea, but it still has the same problems as before. Given enough time, enough Players will accumulate enough points to bankrupt the bank. And if the percentage is raised, then the points would not accumulate and then nobody would win. I am still assuming that points are a prerequisite to winning. Correct me if I am wrong. My worry is not that there can be ways to transfer points from the Players to the Bank, but that there still needs to be extra points per player in order to have a winning condition.
2. Give players something to do with their points. If we have something which players can purchase with points which gives a game advantage (like extra votes or really well-integrated go stones or rubber stams which wreak havok with the game) the wealthier players will spend some of their points on these.
See above.
The points-created-when-a-new-player-joins idea is a good one too.
I think that this is a good idea. Assuming that average of the Players' Points does not exceed 500 points , this will theoretically handle the problem
If these things work we might be able to reach a non-inflationary economy. We might even be able to do away with the FPF, or perhaps counterbalance it with an award for voting positively. Poulenc
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