0x44 on Mon, 25 May 2015 13:14:56 -0700 (MST) |
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Re: [s-b] [s-d] Proposal: We Can Remember It For You Wholesale |
Whoops… I revise the Proposal entitled "We Can Remember It For You Wholesale" by resubmitting it with the following text: {{ If the Universe in which the following actions are occurring is the Universe referred to by the Administrator on nday 1, of nweek 2, of the 8th era of B as B(1-7)(1-11) then remove all comment delimiters from this Proposal and perform the actions contained within. Otherwise, this Proposal has no effect. [[ Set the state of Proposal 2-3 to Failed. Set the state of Proposal 2-4 to Failed. Create a new Section entitled "Bureau of Timeline Security". In the Section entitled "Bureau of Timeline Security" create a rule entitled "Fundamental Application of Thiotimoline to Endochronic Exotemporal Events" with the following contents: {{ Thiotimoline are Game Objects possessed by Players. The Number of Thiotimoline possessed by a Player is known as that Player's Entropic Decay. The singular of Thiotimoline is Thiotimoline. Any Motion submitted by an Outsider or Player which if successful would result in retroactive changes to the gamestate is called a Time Scar. Each Time Scar has a cost in Thiotimoline called Entropic Potential which defaults to the Initial Cost. The Initial Cost is a number of Thiotimoline equal to the total number of retroactive modifications to the gamestate multiplied by the square of the arithmetic mean of the number of nweeks between the current nweek and the target nweek of each such modification. As a Game Action, a Player may expend Entropic Decay to increase or decrease Entropic Potential. Each Thiotimoline expended increases or decreases the Entropic Potential by one. Each Time Scar has a State which is one of the following values: * Nascent * Potent * Inchoate The State of a Time Scar defaults to Nascent. At the end of nday 12 of each nweek, before all other Motions are resolved, for each Time Scar whose state is Nascent, if its Entropic Potential is less than or equal to zero its state becomes Potent and the state of the Motion becomes Passed, if its Entropic Potential is greater than zero its state becomes Inchoate and the state of the Motion becomes Failed. For each Time Scar whose state is Potent, in decreasing order of the absolute value of its Entropic Potential, the changes listed within its body take effect. At the beginning of nday 1 of each nweek, for each Time Scar that successfully modifies the gamestate, the Player who created it gains a number of Thiotimoline equal to the absolute value of its Entropic Potential multiplied by the number of Players who expended Entropic Decay to increase the Entropic Potential. At the beginning of nday 1 of each nweek, each Player gains 5 Thiotimoline. }} In the Section entitled "Bureau of Timeline Security" create a rule entitled "Strange Attractors" with the following text: {{Each Player may have one Alignment which is one of the following values: * Bureau of Timeline Security * Rivington Rangers * Unaligned As a Game Action, Players may declare their Alignment. Any Player who has not declared their Alignment is Unaligned. Unaligned Players can not perform the Winning Game Action. Players whose alignment is "Bureau of Timeline Security" can not perform the Winning Game Action if any other Player is aligned to "Rivington Rangers". Players whose alignment is "Rivington Rangers" can not perform the Winning Game Action if any other Player is aligned to "Bureau of Timeline Security". Players whose alignment is "Rivington Rangers" can not perform the Winning Game Action if the section entitled "Bureau of Timeline Security" ever contained the phrase "Bureau of Timeline Security". }} ]] }} _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business