Craig Daniel on Sat, 23 May 2015 05:37:25 -0700 (MST) |
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Re: [s-b] Proposal: We Can Remember It For You Wholesale |
Ooh, I like it. Do I understand correctly that Entropic Potential of newly-created Time Scars defaults to zero? The proposal seems to imply it is supposed to be otherwise, but never gives a starting value. - teucer On Sat, May 23, 2015 at 2:39 AM 0x44 <bnomic@xxxxxxxxxxxxxx> wrote: > I submit the following Proposal: > > {{ > If the Universe in which the following actions are occurring is the > Universe referred to by the Administrator on nday 1, of nweek 2, of the 8th > era of B as B(1-7)(1-11) then remove all comment delimiters from this > Proposal and perform the actions contained within. Otherwise, this Proposal > has no effect. > > [[ > Set the state of Proposal 2-3 to Failed. > Set the state of Proposal 2-4 to Failed. > > Create a new Section entitled "Bureau of Timeline Security". > In the Section entitled "Bureau of Timeline Security" create a rule > entitled "Fundamental Application of Thiotimoline to Endochronic > Exotemporal Events" with the following contents: > {{ > Thiotimoline are Game Objects possessed by Players. The Number of > Thiotimoline possessed by a Player is known as that Player's Entropic > Decay. The singular of Thiotimoline is Thiotimoline. > > A Game Action or Game Document taken or submitted by an Outsider or Player > which proposes or effects any changes to the gamestate which have > retroactive effects is called a Time Scar. Each Time Scar has a cost in > Thiotimoline called Entropic Potential. As a Game Action, a Player may > expend Entropic Decay to increase or decrease Entropic Potential. Each > Thiotimoline expended increases or decreases the Entropic Potential by one. > > To create a Time Scar, the Player doing so must expend Entropic Decay equal > to or greater than the Entropic Potential of the Time Scar, otherwise the > Time Scar has no effect on the gamestate. > > At the beginning of nday 1 of each nweek, for each Time Scar that > successfully modifies the gamestate, the Player who created it gains a > number of Thiotimoline equal to the absolute value of its Entropic > Potential multiplied by the number of Players who expended Entropic Decay > to increase the Entropic Potential. At the beginning of nday 1 of each > nweek, each Player gains 5 Thiotimoline. > }} > > In the Section entitled "Bureau of Timeline Security" create a rule > entitled "Strange Attractors" with the following text: > > {{Each Player may have one Alignment which is one of the following values: > * Bureau of Timeline Security > * Rivington Rangers > * Unaligned > > As a Game Action, Players may declare their Alignment. Any Player who has > not declared their Alignment is Unaligned. Unaligned Players can not > perform the Winning Game Action. > > Players whose alignment is "Bureau of Timeline Security" can not perform > the Winning Game Action if any other Player is aligned to "Rivington > Rangers". > > Players whose alignment is "Rivington Rangers" can not perform the Winning > Game Action if any other Player is aligned to "Bureau of Timeline > Security". Players whose alignment is "Rivington Rangers" can not perform > the Winning Game Action if the section entitled "Bureau of Timeline > Security" ever contained the phrase "Bureau of Timeline Security". > }} > ]] > }} > _______________________________________________ > spoon-business mailing list > spoon-business@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-business > _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business