Rainbow Wolfe on Tue, 23 Aug 2011 20:14:26 -0700 (MST) |
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[s-b] Initial Rules Set / Meta-Game - An Experiment in Thought Gaming |
Not a proposal (yet). This ruleset is amended from the initial rules for meta-game, a nomic variant. It's pretty basic but has some b-controls to begin with. I've added notes below and if anyone is interested will update these rules in a day with any extra thoughts. Just wanted to get my two cents out there. Rainbow Wolfe { Meta-Rules Meta-Rule #1 All players have the right to PROPOSE rules and rule changes [[through emails sent to spoon-business]], and to DISCUSS proposed rules [[though emails sent to spoon-discuss]]. Meta-Rule #2 All players have the right to VOTE on proposed rules. Meta-Rule #3 A PROPOSAL becomes a LAW when 1/2 or more of the voting players agree that it should. LAWs must be followed by whomever is required by LAW to follow them. Meta-Rule #4 Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it. *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Immutable Rule 116]]* Meta-Rule #5 If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or a move appears equally legal and illegal, then the Meta-Rules may take precedence. *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Mutable Rule 213]]* Meta-Rule #6 Meta-Rules may only be created, deleted, or amended when *all* of the voting players agree to it. } * The rules assume that we have a list of players or Quorum (blog nomic). * Voting rolls, since it has no time out I'd suggest using blog nomics rule of rules passing in the order they are proposed. This means following rules wont pass until previous ones are passed or failed. Plus we could have an auto time out so the game doesn't lock up. 8 or 10 days, whatever B's week happened to be last. * Laws would be numbered sequentially, this isn't noted here. They could also be placed under headings to help with lack of confusion (era 3 I think used this principal). * It might help if action emails were prefixed with [[vote]],[[proposal]], etc.. whatever helps to see what's going on without having someone send regular reports and updates. Maybe we can build this into the game so we only need to have the wiki updated. * There is no end-game proposal, but I think this should be defined when we have an idea about what we are doing. ;) We could take onboard the blog nomic twist that was suggested for various rounds, however we choose to define it. * I could have written these changes into this email instead of spending the time to write these notes at the end of this email. Suggestions? -- Hobbes: Why are you digging a hole? Calvin: I'm looking for buried treasure. Hobbes: What have you found? Calvin: A few dirty rocks, a weird root, and some disgusting grubs. Hobbes: On your first try? Calvin: There's treasure everywhere! _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business