Rainbow Wolfe on Tue, 23 Aug 2011 16:50:28 -0700 (MST) |
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Re: [s-b] Initial Rules Set / Meta-Game - An Experiment in Thought Gaming |
* also havent defined comment or proposal text On 24 August 2011 00:21, Rainbow Wolfe <rainbowdreamwolf@xxxxxxxxx> wrote: > Not a proposal (yet). > > This ruleset is amended from the initial rules for meta-game, a nomic > variant. It's pretty basic but has some b-controls to begin with. I've added > notes below and if anyone is interested will update these rules in a day > with any extra thoughts. Just wanted to get my two cents out there. > > Rainbow Wolfe > > { > Meta-Rules > > > Meta-Rule #1 > All players have the right to PROPOSE rules and rule changes [[through > emails sent to spoon-business]], and to DISCUSS proposed rules [[though > emails sent to spoon-discuss]]. > > Meta-Rule #2 > All players have the right to VOTE on proposed rules. > > Meta-Rule #3 > A PROPOSAL becomes a LAW when 1/2 or more of the voting players agree that > it should. LAWs must be followed by whomever is required by LAW to follow > them. > > Meta-Rule #4 > Whatever is not prohibited or regulated by a rule is permitted and > unregulated, with the sole exception of changing the rules, which is > permitted only when a rule or set of rules explicitly or implicitly permits > it. > *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Immutable > Rule 116]]* > > Meta-Rule #5 > If the rules are changed so that further play is impossible, or if the > legality of a move cannot be determined with finality, or a move appears > equally legal and illegal, then the Meta-Rules may take precedence. > *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Mutable > Rule 213]]* > Meta-Rule #6 > Meta-Rules may only be created, deleted, or amended when *all* of the > voting players agree to it. > } > > > > * The rules assume that we have a list of players or Quorum (blog nomic). > > * Voting rolls, since it has no time out I'd suggest using blog nomics rule > of rules passing in the order they are proposed. This means following rules > wont pass until previous ones are passed or failed. Plus we could have an > auto time out so the game doesn't lock up. 8 or 10 days, whatever B's week > happened to be last. > * Laws would be numbered sequentially, this isn't noted here. They could > also be placed under headings to help with lack of confusion (era 3 I think > used this principal). > > * It might help if action emails were prefixed with [[vote]],[[proposal]], > etc.. whatever helps to see what's going on without having someone send > regular reports and updates. Maybe we can build this into the game so we > only need to have the wiki updated. > > * There is no end-game proposal, but I think this should be defined when we > have an idea about what we are doing. ;) We could take onboard the blog > nomic twist that was suggested for various rounds, however we choose to > define it. > > * I could have written these changes into this email instead of spending > the time to write these notes at the end of this email. > > Suggestions? > > > > -- > Hobbes: Why are you digging a hole? > > Calvin: I'm looking for buried treasure. > > Hobbes: What have you found? > > Calvin: A few dirty rocks, a weird root, and some disgusting grubs. > > Hobbes: On your first try? > > Calvin: There's treasure everywhere! > -- Hobbes: Why are you digging a hole? Calvin: I'm looking for buried treasure. Hobbes: What have you found? Calvin: A few dirty rocks, a weird root, and some disgusting grubs. Hobbes: On your first try? Calvin: There's treasure everywhere! _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business