Rainbow Wolfe on Tue, 23 Aug 2011 16:50:28 -0700 (MST)


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Re: [s-b] Initial Rules Set / Meta-Game - An Experiment in Thought Gaming


* also havent defined comment or proposal text

On 24 August 2011 00:21, Rainbow Wolfe <rainbowdreamwolf@xxxxxxxxx> wrote:

> Not a proposal (yet).
>
> This ruleset is amended from the initial rules for meta-game, a nomic
> variant. It's pretty basic but has some b-controls to begin with. I've added
> notes below and if anyone is interested will update these rules in a day
> with any extra thoughts. Just wanted to get my two cents out there.
>
> Rainbow Wolfe
>
> {
> Meta-Rules
>
>
> Meta-Rule #1
> All players have the right to PROPOSE rules and rule changes [[through
> emails sent to spoon-business]], and to DISCUSS proposed rules [[though
> emails sent to spoon-discuss]].
>
> Meta-Rule #2
> All players have the right to VOTE on proposed rules.
>
> Meta-Rule #3
> A PROPOSAL becomes a LAW when 1/2 or more of the voting players agree that
> it should. LAWs must be followed by whomever is required by LAW to follow
> them.
>
> Meta-Rule #4
> Whatever is not prohibited or regulated by a rule is permitted and
> unregulated, with the sole exception of changing the rules, which is
> permitted only when a rule or set of rules explicitly or implicitly permits
> it.
> *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Immutable
> Rule 116]]*
>
> Meta-Rule #5
> If the rules are changed so that further play is impossible, or if the
> legality of a move cannot be determined with finality, or a move appears
> equally legal and illegal, then the Meta-Rules may take precedence.
>  *[[reference: The Paradox of Self-Amendment, Appendix 3, Nomic Mutable
> Rule 213]]*
> Meta-Rule #6
> Meta-Rules may only be created, deleted, or amended when *all* of the
> voting players agree to it.
> }
>
>
>
> * The rules assume that we have a list of players or Quorum (blog nomic).
>
> * Voting rolls, since it has no time out I'd suggest using blog nomics rule
> of rules passing in the order they are proposed. This means following rules
> wont pass until previous ones are passed or failed. Plus we could have an
> auto time out so the game doesn't lock up. 8 or 10 days, whatever B's week
> happened to be last.
>  * Laws would be numbered sequentially, this isn't noted here. They could
> also be placed under headings to help with lack of confusion (era 3 I think
> used this principal).
>
> * It might help if action emails were prefixed with [[vote]],[[proposal]],
> etc.. whatever helps to see what's going on without having someone send
> regular reports and updates. Maybe we can build this into the game so we
> only need to have the wiki updated.
>
> * There is no end-game proposal, but I think this should be defined when we
> have an idea about what we are doing. ;) We could take onboard the blog
> nomic twist that was suggested for various rounds, however we choose to
> define it.
>
> * I could have written these changes into this email instead of spending
> the time to write these notes at the end of this email.
>
> Suggestions?
>
>
>
> --
> Hobbes: Why are you digging a hole?
>
> Calvin: I'm looking for buried treasure.
>
> Hobbes: What have you found?
>
> Calvin: A few dirty rocks, a weird root, and some disgusting grubs.
>
> Hobbes: On your first try?
>
> Calvin: There's treasure everywhere!
>



-- 
Hobbes: Why are you digging a hole?

Calvin: I'm looking for buried treasure.

Hobbes: What have you found?

Calvin: A few dirty rocks, a weird root, and some disgusting grubs.

Hobbes: On your first try?

Calvin: There's treasure everywhere!
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