Gabriel Vistica on Sun, 26 Dec 2010 16:02:14 -0700 (MST)


[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]

Re: [s-b] [s-d] Emergency Resolution


Okay, having trouble sending to the mailing list (or else its having trouble 
sending back to me).
Trying again:


1. Game time is stopped. DONE

2. A Forum is established. (I think we can all agree to use the spoon-business 
mailing list)

3. An Emergency Co-Ordinator is established. (Gotta do this)


I volunteer to be the Emergency Co-Ordinator. Are there any objections?



----- Original Message ----
> From: Geoffrey Spear <wooble@xxxxxxxxxxxxxx>
> To: B Nomic Business <spoon-business@xxxxxxxxx>
> Sent: Sun, December 26, 2010 12:16:18 PM
> Subject: Re: [s-b] [s-d]  Emergency Resolution
> 
> On Sun, Dec 26, 2010 at 2:22 PM, Craig Daniel <teucer@xxxxxxxxx> wrote:
> > On Sun,  Dec 26, 2010 at 1:58 PM, Geoffrey Spear <wooble@xxxxxxxxxxxxxx>  
>wrote:
> >>
> >> Which of the historical rulesets the die roll  corresponds to is,
> >> conveniently, not the problem of the person  resolving this decision.
> >
> > How I think we do this:
> >
> >  1E rulesets are allegedly all reconstructible, but I don't have access
> >  to the tools that would do said reconstructing.
> > 2E rulesets, I have  absolutely no idea where to get. If nobody has any
> > particular thoughts  on this matter, we could all agree that they are
> > inaccessible; I'm  against skipping that era if we can get at it, but
> > if we can't, we may  have no choice.
> > 3E rulesets are easy enough - that's when the wiki  starts tracking them.
> > 4E and 5E rulesets are not part of current B Nomic  history, since they
> > were platonically never the rules. Exceptions: the  initial rules of
> > those two eras, which were adopted but forbade  gameplay.
> > 6E rulesets are also on the wiki.
> 
> I think I can make a  good argument that a roll of 5409 on 10d1000
> corresponds, as closely as  reasonably possible (as allowed by the
> former Rule 9) to the ruleset around  nweek 100. Note that the dice
> server's limit of 1000 faces per die and my own  insistence on sticking
> with ~10K possible values led to a worse mapping than  may have been
> possible with more forethought, although I don't think that  we're
> allowed to re-roll under Rule 9.  The mapping from possible rolls  to
> possible rulesets is probably just platonically more convoluted than
> it  needed to be.
> 
> I *do* actually have the ruleset for this  nweek.
> http://b.nomic.net/index.php/User:Wooble/Nweek_100_Rules
> 
> I  don't necessarily think that this is the exact ruleset we've  just
> enacted.  However, it's conveniently in the middle of an era with  a
> consistent Emergency Procedure so even if the other rules are
> different,  there's a very high likelihood that Rule 0 now reads  as
> follows:
> 
> {{
> Rule 0/4
> Emergency Management
> Last Revision:  nweek 76. Revision History
> Keywords: Administrator Emergency Forum Paradox  Time
> Attributes: Chutzpah 8
> 
> There exists, in the context of the game  that contains this rule
> (hereafter in this rule known as "The Game"), a  procedure called the
> Emergency Management procedure. The Emergency Management  procedure
> (hereafter in this rule known as "The Procedure") will be followed  in
> the event of an Emergency, as recognized by the majority of the  most
> recently formally recognized body of outsiders in The Game.
> 
> An  Emergency, in the context of this rule, is any event or
> circumstance, not  already provided for in the rules of the Game, that
> prevents the continuance  of the Game. Emergencies include, but are not
> limited to, the  following:
> 
> - The failure of, or lack of access to, the hosting services  and/or
> equipment used to administer the Game (hereafter in this rule known  as
> "The Host") for a period of seven days.
> 
> - The failure of, or  absence of, enough Ministers that the Game cannot
> continue, for a period of  seven days.
> 
> - The existence of a paradoxical condition that cannot be  resolved
> under the current set of rules.
> 
> The Procedure is as  follows:
> 
> 1. Game time is stopped. Whatever means used in the Game to  track time
> is stopped as of the beginning of the Emergency. Pending events  and
> deadlines relative to Game time, with the exception of those  specified
> in this rule, are postponed until Game time resumes. Pending  events
> and deadlines with absolute dates and times do not occur.
> 
> 2. A  Forum is established. The Procedure depends upon the availability
> of a means  for Outsiders and an Emergency Co-Ordinator to communicate
> (hereafter in this  rule known as "The Forum"). If a Forum does not
> exist or is not available,  players will establish one by contacting
> one another and agreeing upon a new  Forum. If a new Forum cannot be
> agreed upon, the Game ends.
> 
> 3. An  Emergency Co-Ordinator is established. Any Player may be
> established as the  Emergency Co-Ordinator. If an Emergency
> Co-Ordinator cannot be agreed upon,  the Game ends.
> 
> 4. The Pause is initialized. The Procedure tracks time  spent using the
> Pause. When the Procedure is begun, the Pause is zero;  thereafter,
> until the completion of the Procedure, the Pause is increased by  one
> each day at 00:00:00 UTC.
> 
> 5. Refresh Proposals are submitted. The  Forum will be used to submit,
> discuss, select and implement proposed changes  to the state of the
> Game (hereafter in this rule known as "Refresh  Proposals") for the
> purpose of either resuming or ending the Game. Players  may each submit
> a Refresh Proposal. Refresh Proposals may affect any aspect  of the
> Game or the state of the Game, including, but not limited to:  rules,
> scores or other player attributes, the valid list of players,  the
> identity of the Host, the legitimacy and/or actuality of any  action
> taken in the context of the Game, etc.
> 
> 6. A first-round Ballot  is formed. When the value of the Pause is 5,
> the Emergency Co-ordinator will  gather all submitted Refresh Proposals
> into a Ballot on which players will  vote.
> 
> 7. First-round votes are cast. Each player (including the  Emergency
> Co-Ordinator) may cast a single vote to select one of the  Refresh
> Proposals in the Ballot. Votes are cast by announcing them via  the
> Forum.
> 
> 8. First-round votes are counted. When the value of the  Pause is 7,
> the Emergency Co-Ordinator will count all the submitted votes  and
> announce to the Forum which Refresh Proposal received the  largest
> number of votes. If only one Refresh Proposal received the  largest
> number of votes it is selected for implementation and the  procedure
> moves directly to step 12; otherwise the Procedure continues to  Step
> 9.
> 
> 9. A second-round Ballot is formed. Refresh Proposals that  tied for
> the largest number of votes received in the prior Ballot will  be
> gathered into a second Ballot on which players will vote.
> 
> 10.  Second-round votes are cast. Each player (including the  Emergency
> Co-Ordinator casts a single vote to select one of the  Refresh
> Proposals in the second Ballot. Votes are cast by announcing them  via
> the Forum.
> 
> 11. Second-round votes are counted. When the value of  the Pause is 9,
> the Emergency Co-Ordinator will count all the submitted votes  and
> announce to the Forum which Refresh Proposal in the second  Ballot
> received the largest number of votes. If only one Refresh  Proposal
> received the largest number of votes, it is selected  for
> implementation; otherwise the Emergency Co-ordinator selects one  of
> the Refresh Proposals.
> 
> 12. The Refresh Proposal selected is  implemented by the Emergency
> Co-ordinator. The Emergency Co-Ordinator ceases  to be the Emergency
> Co-Ordinator. The Procedure ends. The value of the Pause  is returned
> to zero and no longer increments. The standard timekeeping  method
> restarts. Normal [[?!?]] Play resumes.
> 
> 
> If, during an  emergency, a majority of the most recently recognized
> body of players  recognizes that there is no longer an emergency, the
> Procedure immediately  ends, if it is currently happening, and the
> Emergency ends with no change to  the state of the game.
> }}
> 
> Even *more* conveniently, if Era 2 was  imaginary, this Rule 0 was
> probably never legally amended.  Gamestate  collapsed.
> 
> I hereby formally recognize this body of Outsiders in the Game  (this
> is, umm, probably dubious, but the purported Registrar's most  recent
> report is probably sufficiently formal in any  case.):
> {{
> 0x44
> Codae
> compsciguy    
> DimShip
> Hose
> JamesB
> Marr965
> Murphy
> teucer
> Wooble
> }}
> 
> I  recognize an Emergency.
> -- 
> Wooble
> _______________________________________________
> spoon-business  mailing list
> spoon-business@xxxxxxxxx
> http://lists.ellipsis.cx/mailman/listinfo/spoon-business
> 



      
_______________________________________________
spoon-business mailing list
spoon-business@xxxxxxxxx
http://lists.ellipsis.cx/mailman/listinfo/spoon-business