James Baxter on Sun, 26 Apr 2009 23:54:28 -0700 (MST)


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Re: [s-b] Consultation 234


> Date: Sun, 26 Apr 2009 14:25:53 -0700
> From: emurphy42@xxxxxxxxxxxx
> To: spoon-business@xxxxxxxxx
> Subject: Re: [s-b] Consultation 234
> 
> 
> Sorry, my reassignment was about 15 minutes too early, hence
> ineffective. I assign Consultation 234 to Priest JamesB. 0x44,
> what do you think is wrong with JamesB's pseudo-answer above?


Consultation 234:
Does Sgeo have more than 10 Hit Points?
 
I answer Consultation 234 NO.
 
Reasoning: Proposal 1911 changed the gamestate whch is everything about the game, including Hit Points. This reset the Hit Points of every Player, including Sgeo, to the values to 10. It did not change the past as that would violate the Temporal Prime Directive but merely set the gamestate to be identical to a hypothetical gamestate (which is permitted by the Temporal Prime Directive).
 
However, as Sgeo's Hit Points had not been reduced (as weapons were never invented, I count this as part of the gamestate even though it isn't tracked), Sgeo's Hit Points were not continually raised up to a maximum that has never been set (another thing for an emergency to fix) and Sgeo has exactly 10 Hit Points, not "more than 10".



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