bnomic on Wed, 4 Mar 2009 13:30:40 -0700 (MST) |
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Re: [s-b] [s-d] Proposal: GameBoard |
I object to the creation of the Buckling Sword Blueprint (there's a bug in it). I revise my Proposal GameBoard to read: { Create a New Rule with the title "The Game Board" consisting of the following { Squares are a type of Game Object which may contain a single Player and at most one Device, excluding any Devices owned by a Player. Squares have an Attribute Color, which is defined below. Squares have an Attribute Altitude, which is defined below. There is an Attribute Color with a Scope of all Squares, Devices, and Agreements, a Range of all hexadecimal colors and undefined, and a default value of undefined. There is an Attribute Altitude with a Scope of all Squares, a Range of the integers -5 through 5 inclusive and a default value of 0. Any Square with an altitude greater-than 3 or less-than negative 3 is said to be impassible, and cannot be entered by a Player without some Device or Attribute that permits it. Any Square with an altitude equal to five or negative five is completely impassible and may not be entered by a Player. Any Player Resident in a Square with an altitude lower than zero is said to be Swimming, and eir movement is halved, rounding down. Any Player Resident in a Square with an altitude greater than zero is said to be Climbing, and eir movement is halved, rounding down. A Player who runs out of movement for the nday in a Square with an Altitude lower than zero is Drowning and eir HP attribute is decreased by one for each nday they remain in a Square with a negative Altitude. The Game Board is a Game Object that is a two-dimensional array of Squares, 20 Squares on a side. As a game action, each Living Player may Travel along the Game Board, by specifying which adjacent Square they are entering. Upon entering the new Square, e ceases to be Resident in the previous Square and becomes Resident of the new Square. Each Living Player may move up to five times per nday, and cannot move while the Clock is Off. } Create the following non-unique Blueprint entitled "A Buckling Sword" { Device: A Rusty Scimitar Power: Slash Effect: Reduces a Target Player's Hit Points are reduced by 2 Conditions: Owner is living, target player is living. Target is in an adjacent square. Owner has not used this Rusty Scimitar to Slash or Parry during the current or previous nday. Trigger: Game Action by owner. Power: Parry Effect: Until device owner uses this Rusty Scimitar to slash, m2 is subtracted and 2 HP are added to device owner whenever he is stabbed. Conditions: Device owner has not used this Rusty Scimitar to Slash during the current or previous nday. Trigger: Game Action by owner. Cost: m25 } Create the following non-unique Blueprint entitled "Everyone's Fifteen Minutes" { Device: A Bucket of Paint Power: Paint Effect: Colors the Resident Square and any devices within it the specified Color. Trigger: Game Action by owner specifying the Color as a hexidecimal RGB color. Cost: m25 } Create the following non-unique Blueprint entitled "A Wall" { Device: Another Brick Wall Power: Build Effect: Places an impassible barrier in one of the Cardinal Squares adjacent to the Resident Square of the Owner. Any player who attempts to move into a Square containing a wall is rebuffed, unless they have a Rickety Ladder and use the Climb Power. Trigger: Game Action by the Owner specifying the Target Square. Cost: m50 } Create the following non-unique Blueprint entitled "A Ladder" { Device: A Rickety Ladder Power: Climb Effect: The Owner may move into and out of a Square containing a Wall. Trigger: Game Action by the Owner specifying the Target Wall. Cost: m50 } Create the following unique Blueprint entitled "A Mountain" { Device: Don't Matterhorn Power: Comes to Mohammed Effect: Places an impassible barrier on the Resident Square of the Owner, dislodges the Owner and moves em three Squares in the Cardinal Direction specified. The Squares surrounding the Resident Square become permanently impassible. The Squares surrounding those Squares become impassible, but may be climbed as though they contained Another Brick Wall. Don't Matterhorn is destroyed after this Power is Activated. Trigger: Game Action by the Owner. Cost: m250 } Create the following unique Blueprint entitled "A Castle" { Device: CAMELOT! Power: A Silly Place Effect: The Squares Surrounding the Owner's Resident Square become impassible as though they contained Don't Matterhorn. The Squares become Colored with the Color of the Owner's Resident Square, and change to match that Square whenever that Square is Colored. One Square becomes an Exit which may be Opened or Closed by Game Action. CAMELOT! is destroyed after this Power is activated. Trigger: Game Action by the Owner specifying which Cardinal Direction the Exit faces. Cost: m500 } Create the following unique Blueprint entitled "A Moat" { Device: Water Power: Hold Back the North Sea Little Hans. Effect: All Squares two Squares away from the Owner's Resident Square become Flooded and are impassible except over a Bridge. The Squares become Colored Blue. Water is destroyed after this Power is Activated. Trigger: Game Action by the Owner Cost: m500 } Create the following non-unique Blueprint entitled "A Drawbridge" { Device: Army Corps of Engineers. Power: Get me over there. Effect: Creates a permanent passage over a single Square made impassible by Water. The Army Corps of Engineers is destroyed after this Power is Activated. Trigger: Game Action by the Owner. Cost: m150 } Each Player is Squared upon the Game Board in a Randomly Determined Square. If a Player would be Squared where another Player is already Resident, that Player is Squared into another Randomly Determined Square until e is Squared. } } _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business