bnomic on Wed, 4 Mar 2009 09:38:07 -0700 (MST)


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[s-b] Proposal: GameBoard


I submit the following Proposal GameBoard:
{

  Create a New Rule with the title "The Game Board" consisting of the
following
  {
    Squares are a type of Game Object which may contain a single Player and
at most one Device, excluding any Devices owned by a Player. Squares have
an Attribute Color, which is defined below. Squares have an Attribute
Altitude, which is defined below. 

    There is an Attribute Color with a Scope of all Squares, Devices, and
Agreements, a Range of all hexadecimal colors and undefined, and a default
value of undefined.

    There is an Attribute Altitude with a Scope of all Squares, a Range of
the integers -5 through 5 inclusive and a default value of 0. Any Square
with an altitude greater-than 3 or less-than negative 3 is said to be
impassible, and cannot be entered by a Player without some Device or
Attribute that permits it. Any Square with an altitude equal to five or
negative five is completely impassible and may not be entered by a Player.
Any Player Resident in a Square with an altitude lower than zero is said to
be Swimming, and eir movement is halved, rounding down. Any Player Resident
in a Square with an altitude greater than zero is said to be Climbing, and
eir movement is halved, rounding down. A Player who runs out of movement
for the nday in a Square with an Altitude lower than zero is Drowning and
eir HP attribute is decreased by one for each nday they remain in a Square
with a negative Altitude.

    The Game Board is a Game Object that is a two-dimensional array of
Squares, 20 Squares on a side. As a game action, each Living Player may
Travel along the Game Board, by specifying which adjacent Square they are
entering. Upon entering the new Square, e ceases to be Resident in the
previous Square and becomes Resident of the new Square. Each Living Player
may move up to five times per nday, and cannot move while the Clock is Off.
  }

  Create the following non-unique Blueprint entitled "A Buckling Sword"
  {
    Device: A Rusty Scimitar
    Power: Slash
      Effect: Reduces a Target Player's Hit Points are reduced by 2
      Conditions: Owner is living, target player is living. Target is in an
adjacent square. Owner has not used this Rusty Scimitar to Slash or Parry
during the current or previous nday.
      Trigger: Game Action by owner. 
    Power: Parry
      Effect: Until device owner uses a rapier to stab, m2 is subtracted
and 2 HP are added to device owner whenever he is stabbed.
      Conditions: Device owner has not used this Rusty Scimitar to Slash
during the current or previous nday.
      Trigger: Game Action by owner. 
    Cost: m25
  }

  Create the following non-unique Blueprint entitled "Everyone's Fifteen
Minutes"
  {
    Device: A Bucket of Paint
    Power: Paint
      Effect: Colors the Resident Square and any devices within it the
specified Color.
      Trigger: Game Action by owner specifying the Color as a hexidecimal
RGB color.
    Cost: m25

  }

  Create the following non-unique Blueprint entitled "A Wall"
  {
    Device: Another Brick Wall
    Power: Build
      Effect: Places an impassible barrier in one of the Cardinal Squares
adjacent to the Resident Square of the Owner. Any player who attempts to
move into a Square containing a wall is rebuffed, unless they have a
Rickety Ladder and use the Climb Power.
      Trigger: Game Action by the Owner specifying the Target Square.
    Cost: m50
  }

  Create the following non-unique Blueprint entitled "A Ladder"
  {
    Device: A Rickety Ladder
    Power: Climb
      Effect: The Owner may move into and out of a Square containing a
Wall.
      Trigger: Game Action by the Owner specifying the Target Wall.
    Cost: m50
  }

  Create the following unique Blueprint entitled "A Mountain"
  {
    Device: Don't Matterhorn
    Power: Comes to Mohammed
      Effect: Places an impassible barrier on the Resident Square of the
Owner, dislodges the Owner and moves em three Squares in the Cardinal
Direction specified. The Squares surrounding the Resident Square become
permanently impassible. The Squares surrounding those Squares become
impassible, but may be climbed as though they contained Another Brick Wall.
Don't Matterhorn is destroyed after this Power is Activated.
      Trigger: Game Action by the Owner.
    Cost: m250
  }

  Create the following unique Blueprint entitled "A Castle"
  {
    Device: CAMELOT!
    Power: A Silly Place
      Effect: The Squares Surrounding the Owner's Resident Square become
impassible as though they contained Don't Matterhorn. The Squares become
Colored with the Color of the Owner's Resident Square, and change to match
that Square whenever that Square is Colored. One Square becomes an Exit
which may be Opened or Closed by Game Action. CAMELOT! is destroyed after
this Power is activated.
      Trigger: Game Action by the Owner specifying which Cardinal Direction
the Exit faces.
    Cost: m500
  }

  Create the following unique Blueprint entitled "A Moat"
  {
    Device: Water
    Power: Hold Back the North Sea Little Hans.
      Effect: All Squares two Squares away from the Owner's Resident Square
become Flooded and are impassible except over a Bridge. The Squares become
Colored Blue. Water is destroyed after this Power is Activated.
      Trigger: Game Action by the Owner
    Cost: m500
  }

  Create the following non-unique Blueprint entitled "A Drawbridge"
  {
    Device: Army Corps of Engineers.
    Power: Get me over there.
      Effect: Creates a permanent passage over a single Square made
impassible by Water. The Army Corps of Engineers is destroyed after this
Power is Activated.
      Trigger: Game Action by the Owner.
    Cost: m150
  }

  Each Player is Squared upon the Game Board in a Randomly Determined
Square. If a Player would be Squared where another Player is already
Resident, that Player is Squared into another Randomly Determined Square
until e is Squared. 
  }
} 


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