| Ed Murphy on Tue, 16 Dec 2008 12:18:54 -0700 (MST) |
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| [s-b] Proposal: Consistent mack spending (revised again) |
I revise my proposal "Consistent mack spending" as follows.
Create a rule titled "Prerequisites" with this text:
Text to the effect of "X may do Y to do Z" or "X may do Z by
doing Y" should be interpreted as completely successful if all
of the following are true, completely unsuccessful otherwise:
a) X is not otherwise prevented from doing Y by legislation
/* e.g. Rules, Laws */ and/or circumstance /* e.g. spending
more macks than one owns */
b) X is not attempting to count any part of a given Y toward
more than one Z
In this context, Y is known as the Prerequisite of Z.
Amend Rule 5E28 (Currency) by appending this text:
Text to the effect of "X may destroy Y units of currency" refers
to currency owned by X, unless otherwise specified. In this
context, "spend" is synonymous with "destroy".
Text to the effect of "X may spend Y units of currency to do Z",
where Y is zero, should be interpreted as "X may do Z as a Game
Action".
Amend Rule 5E49 (Health, Food and Weapons) by replacing this text:
Players may increase their Health by any integer amount, as long
as they have at least (amount / 5) macks, rounded up. Those macks
are then destroyed. Dead players cannot increase their Health.
with this text:
Any non-Dead Player may spend N macks (where N is any positive
integer) to increase their Health by 5*N.
and by replacing this text:
A Player may Purchase a Weapon if they have the same or more macks
than the Weapon's Cost, causing them to destroy the macks and
causing an instance of that Weapon to be created in their
possession.
with this text:
A Player may Purchase a Weapon (i.e. an instance of that Weapon is
created in their possession) by spending macks equal to its Cost.
and by replacing this text:
a Weapon they own
with this text:
a Weapon they own by paying its Usage Cost
and by removing this text:
If the Weapon has a Usage Cost: If the Player has less macks than
the Usage Cost of the weapon, the usage fails. Otherwise, that
amount of macks are destroyed in the Player's possession.
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