Craig Daniel on Tue, 18 Nov 2008 15:35:45 -0700 (MST)


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Re: [s-b] [s-d] contract


On Tue, Nov 18, 2008 at 3:41 PM, Craig Daniel <teucer@xxxxxxxxx> wrote:
> On Tue, Nov 18, 2008 at 3:00 PM, Geoffrey Spear <wooble@xxxxxxxxxxxxxx> wrote:
>> On Tue, Nov 18, 2008 at 2:49 PM, Jamie Dallaire
>> <bad.leprechaun@xxxxxxxxx> wrote:
>>> OK true, you're right about that. In that case it was a game action but a
>>> failed one. Default to j's argument, and 4e2 "Game Objects can only be
>>> created, destroyed, or modified if allowed by the Rules, in a manner
>>> explicitly governed by the Rules."
>>
>> The Rules say I automatically perform game actions I'm obligated to,
>> thus it's allowed by the rules.
>
> Actually, I suppose you're right. Therefore if rule 70 takes
> precedence over whatever rule ordinarily stops you from changing the
> rules, your actions succeed. I somehow can't load the wiki right now
> to check, but I believe it does not.

Having loaded the ruleset, I can't find a rule that would forbid it in
the first place; ergo, there's nothing for rule 70 to take precedence
over in the first place. I believe I must be overlooking something,
but just in case I submit the following transaction.

{Assertion: Wooble added a numberless rule allowing him to change the
gamestate at will.

I become calm.

I delete the unnumbered rule added by Wooble, and change the text of
rule 4e70 to what it was before Wooble's edit.

I add a power 1 rule to the ruleset numbered 4e1 with the text
"Players may not change the gamestate except as specifically permitted
in rules other than rule 70."}

 - teucer
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