Jamie Dallaire on Thu, 13 Nov 2008 14:10:33 -0700 (MST) |
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Re: [s-b] [s-d] Proposal: The Plague |
On Thu, Nov 13, 2008 at 3:43 PM, Ed Murphy <emurphy42@xxxxxxxxxxxx> wrote: > Wooble wrote: > > > On Thu, Nov 13, 2008 at 1:51 PM, Tyler <wisety@xxxxxxxxx> wrote: > >> To counter the plague, our best bet is to pay the obligatory 25m per > player > >> each nweek. Someone create a "Contract Club" like the Pocketbook club > and > >> force us all to save ourselves! > > > > Or we could just vote for a proposal that reduces everyone's macks by > > 24 each nweek instead of voting for this one and come out ahead. > > What this will really do is force players to decide whether any of them > care enough about a given Plagued object to spend m25 to save it (either > for its own value, or to prevent it from spreading the Plague further). > > Actually, what this will mostly do in practice is infect macks (which > can be disinfected for free via Rule 4E89) and points (which can be > disinfected by converting them to macks, albeit this is a one-way > operation). > > Hmm, what happens if a Player is destroyed? Better amend the rule to > specify that this causes em to forfeit the game. (Wait, Proposal 522 > doesn't even specify "create a rule with this text"; does that mean > it has no effect even if adopted?) Argh. Oops. I submit the following Tweak: { If Proposal 522 Passed, create a Rule entitled "The Plague" with its text corresponding to that of the aforementioned Proposal. The Minister of Health shall randomly select a number of Game Objects, equal to the current number of Active Players, which will gain the Plagued Property when e does so. } I Intend to Active the above Tweak. Billy Pilgrim _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business