Roger Hicks on Sun, 10 Feb 2008 13:45:03 -0700 (MST) |
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[s-b] Proposal |
I submit the following proposal: A New Look at Levels Conflicts: Murphy's proposal "Instant Gratification" { Amend rule 4e25 to read: {{ There is an attribute "Level" with a scope of all Players, a range of all positive integers and zero, and a default value of 0. As a Game Action a player may spend 10 x N points (where N equals their current level plus one) to increment their Level by one. }} Create a new rule titled "Abilities" with the text: {{ Abilities are Game Objects. There is an attribute "Owner" with a scope of all Players and "None", a range of all Abilities, and a default value of None. If an Ability ever has an Owner of None, it is destroyed. A Player may possess a number of abilities equal to their Level. Whenever a Player possesses more Abilities than their Level, one random Ability they own is destroyed. As a Game Action a player who owns less Abilities than their Level may create an Ability of the type of their choice, setting it's Owner to themselves. The effects of multiple abilities of the same type are cumulative. The following are types of Abilities: * Resiliance - The Player who owns this Ability has their Maximum Hit Points increased by 2. * Regeneration - Whenever the Player who owns this Ability would gain Hit Points, they instead gain that number of Hit Points plus one. * Diplomacy - The Player who owns this Ability is Vote Power +0.1 * Negotiation - Whenever the Player who owns this Ability would voluntarily spend an amount of macks as part of a game action they instead spend that amount of macks minus three (to a minimum of m1) * Savage - Whenever the Player who owns this Ability would deal damage to another Player they instead deal that amount of damage plus .5. }} Upon the passage of this proposal each player's Level is set to 0. } BobTHJ _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business