Roger Hicks on Wed, 23 Jan 2008 17:53:51 +0100 (CET) |
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[s-b] Revise proposal #309 |
I revise the pending proposal #309 to read: B-Chess { Create the following Field Match: {{ Field Match Name: B-Chess Size: 20 x 20 Trophy: An ornamental chess piece Means of Communication: A public message to the forum Each square is also adjacent to the four squares sharing only a corner with it. All Invokable actions of Field Objects in this Field Match may only be invoked by that Field Object's owner. Only one invokable action per Field Object may be invoked each Turn of the Field. Unless otherwise specified, a Field Object may not move through a square occupied by another Field Object. When moving more than one square a Field Object must move in the shortest and most direct route to their target square. If a Field Object moves into a square occupied by another Field Object then the Field Object currently occupying that square is destroyed. A Field Object may not move into a square occupied by another Field Object owned by the same player. Invokable Action: Initialize Trigger: A Game Action by the Referee including the starting locations of each Field Object placed during this action using a suitable method of randomization. Effect: If this action has never been invoked before in the current Field Match a King is created in the possession of each player and located on a random square of the Field. If any two Kings are adjacent, this process is repeated until no Kings are adjacent. Invokable Action: Purchase Trigger: A Game Action by any player who possesses a King object on the Field that spends X macks, where X is ten times the number of times this player has previously invoked this action since the Field was last turned Effect: If there are at least three unoccupied squares on the Field a new Field Object is created at random based upon the following weighted table and is placed in a random unoccupied square adjacent to that Player's King: Field Object Weight --------------------- Pawn 10 Rook 3 Knight 3 Bishop 3 Queen 1 Action: Checkmate Trigger: Only one King remains on the Field Effect: The player whose King remains is the winner of the Field Match. The Current Field Match ends. Field Object: King Invokable Action: Move Trigger: A Game Action by the owner specifying an adjacent space Effect: The King moves to the adjacent space. Field Object: Pawn Invokable Action: Move Trigger: A Game Action by the owner specifying an adjacent space in a cardinal direction Effect: If the specified space is unoccupied the Pawn moves to that space Invokable Action: Capture Trigger: A Game Action by the owner specifying an adjacent space in a diagonal direction Effect: If the specified space is occupied by a Field Object belonging to a different player the Pawn moves to that space. Field Object: Rook Invokable Action: Move Trigger: A Game Action by the owner specifying a space within 8 squares in a cardinal direction Effect: The Rook moves to the specified space Field Object: Knight Invokable Action: Move Trigger: A Game Action by the owner specifying a space that is 2 spaces away in one cardinal direction and one space away in a perpindicular cardinal direction. Effect: The Knight moves to the specified space. For the purposes of this action the Knight may move through spaces occupied by other Field Objects. Field Object: Bishop Invokable Action: Move Trigger: A Game Action by the owner specifying a space within 8 squares in a diagonal direction Effect: The Bishop moves to the specified space. Field Object: Queen Invokable Action: Move Trigger: A Game Action by the owner specifying a space within 8 squares in any cardinal or diagonal direction Effect: The Queen moves to the specified space. }} } _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business