Roger Hicks on Wed, 23 Jan 2008 17:53:51 +0100 (CET)


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[s-b] Revise proposal #309


I revise the pending proposal #309 to read:

B-Chess
{
Create the following Field Match:
{{
Field Match
Name: B-Chess
Size: 20 x 20
Trophy: An ornamental chess piece
Means of Communication: A public message to the forum

Each square is also adjacent to the four squares sharing only a corner with it.

All Invokable actions of Field Objects in this Field Match may only be
invoked by that Field Object's owner. Only one invokable action per
Field Object may be invoked each Turn of the Field.

Unless otherwise specified, a Field Object may not move through a
square occupied by another Field Object. When moving more than one
square a Field Object must move in the shortest and most direct route
to their target square. If a Field Object moves into a square occupied
by another Field Object then the Field Object currently occupying that
square is destroyed. A Field Object may not move into a square
occupied by another Field Object owned by the same player.

Invokable Action: Initialize
 Trigger: A Game Action by the Referee including the starting
locations of each Field Object placed during this action using a
suitable method of randomization.
 Effect: If this action has never been invoked before in the current
Field Match a King is created in the possession of each player and
located on a random square of the Field. If any two Kings are
adjacent, this process is repeated until no Kings are adjacent.

Invokable Action: Purchase
 Trigger: A Game Action by any player who possesses a King object on
the Field that spends X macks, where X is ten times the number of
times this player has previously invoked this action since the Field
was last turned
 Effect: If there are at least three unoccupied squares on the Field a
new Field Object is created at random based upon the following
weighted table and is placed in a random unoccupied square adjacent to
that Player's King:
   Field Object   Weight
   ---------------------
   Pawn               10
   Rook                3
   Knight              3
   Bishop              3
   Queen               1

Action: Checkmate
 Trigger: Only one King remains on the Field
 Effect: The player whose King remains is the winner of the Field
Match. The Current Field Match ends.

Field Object: King
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying an adjacent space
  Effect: The King moves to the adjacent space.

Field Object: Pawn
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying an adjacent space in
a cardinal direction
  Effect: If the specified space is unoccupied the Pawn moves to that space
 Invokable Action: Capture
  Trigger: A Game Action by the owner specifying an adjacent space in
a diagonal direction
  Effect: If the specified space is occupied by a Field Object
belonging to a different player the Pawn moves to that space.

Field Object: Rook
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space within 8
squares in a cardinal direction
  Effect: The Rook moves to the specified space

Field Object: Knight
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space that is 2
spaces away in one cardinal direction and one space away in a
perpindicular cardinal direction.
  Effect: The Knight moves to the specified space. For the purposes of
this action the Knight may move through spaces occupied by other Field
Objects.

Field Object: Bishop
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space within 8
squares in a diagonal direction
  Effect: The Bishop moves to the specified space.

Field Object: Queen
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space within 8
squares in any cardinal or diagonal direction
  Effect: The Queen moves to the specified space.
}}
}
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