Roger Hicks on Fri, 18 Jan 2008 19:35:39 +0100 (CET)


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[s-b] Proposal: B-Chess


I submit the following proposal:

B-Chess
{
Create the following Field Match:
{{
Field Match
Name: B-Chess
Size: 20 x 20
Trophy: An ornamental chess piece
Means of Communication: A public message to the forum

Each square is also adjacent to the four squares sharing only a corner with it.

All Invokable actions of Field Objects in this Field Match may only be
invoked by that Field Object's owner. Only one invokable action per
Field Object may be invoked each Turn
of the Field.

Invokable Action: Initialize
 Trigger: A Game Action by the Referee including the starting
locations of each Field Object placed during this action using a
suitable method of randomization.
 Effect: A King is created in the possession of each player and
located on a random square of the Field. If any two Kings are
adjacent, this process is repeated until no Kings
are adjacent.

Invokable Action: Purchase
 Trigger: A Game Action by any player who possesses a King object on
the Field that spends X macks, where X is ten times the number of
times this player has previously invoked
this action since the Field was last turned
 Effect: A new Field Object is created at random based upon the
following weighted table and is placed in a random unoccupied square
adjacent to that Player's King:
   Field Object   Weight
   ---------------------
   Pawn               10
   Rook                3
   Knight              3
   Bishop              3
   Queen               1

Action: Checkmate
 Trigger: Only one King remains on the Field
 Effect: The player whose King remains is the winner of the Field
Match. The Current Field Match ends.

Field Object: King
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying an adjacent space
  Effect: The King moves to the adjacent space. If that space is
already occupied by a Field Object that object is destroyed

Field Object: Pawn
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying an adjacent space in
a cardinal direction
  Effect: If the specified space is unoccupied the Pawn moves to the
specified space
 Invokable Action: Capture
  Trigger: A Game Action by the owner specifying an adjacent space in
a diagonal direction
  Effect: If the specified space is occupied the Field Object
occupying that space is destroyed and the Pawn moves to that space

Field Object: Rook
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space within 8
squares in a cardinal direction
  Effect: If the squares between the Rook and the specified space are
unoccupied then the Rook moves to the specified space and if that
space is occupied the Field Object
occupying that space is destroyed.

Field Object: Knight
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space that is 2
spaces away in one cardinal direction and one space away in a
perpindicular cardinal direction.
  Effect: The Knight moves to the specified space. If that space is
already occupied the Field Object occupying that space is destroyed

Field Object: Bishop
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space within 8
squares in a diagonal direction
  Effect: If the squares between the Bishop and the specified space
are unoccupied then the Bishop moves to the specified space and if
that space is occupied the Field Object
occupying that space is destroyed.

Field Object: Queen
 Invokable Action: Move
  Trigger: A Game Action by the owner specifying a space within 8
squares in any cardinal or diagonal direction
  Effect: If the squares between the Queen and the specified space are
unoccupied then the Queen moves to the specified space and if that
space is occupied the Field Object
occupying that space is destroyed.


 }}
}
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