Roger Hicks on Fri, 18 Jan 2008 19:35:39 +0100 (CET) |
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[s-b] Proposal: B-Chess |
I submit the following proposal: B-Chess { Create the following Field Match: {{ Field Match Name: B-Chess Size: 20 x 20 Trophy: An ornamental chess piece Means of Communication: A public message to the forum Each square is also adjacent to the four squares sharing only a corner with it. All Invokable actions of Field Objects in this Field Match may only be invoked by that Field Object's owner. Only one invokable action per Field Object may be invoked each Turn of the Field. Invokable Action: Initialize Trigger: A Game Action by the Referee including the starting locations of each Field Object placed during this action using a suitable method of randomization. Effect: A King is created in the possession of each player and located on a random square of the Field. If any two Kings are adjacent, this process is repeated until no Kings are adjacent. Invokable Action: Purchase Trigger: A Game Action by any player who possesses a King object on the Field that spends X macks, where X is ten times the number of times this player has previously invoked this action since the Field was last turned Effect: A new Field Object is created at random based upon the following weighted table and is placed in a random unoccupied square adjacent to that Player's King: Field Object Weight --------------------- Pawn 10 Rook 3 Knight 3 Bishop 3 Queen 1 Action: Checkmate Trigger: Only one King remains on the Field Effect: The player whose King remains is the winner of the Field Match. The Current Field Match ends. Field Object: King Invokable Action: Move Trigger: A Game Action by the owner specifying an adjacent space Effect: The King moves to the adjacent space. If that space is already occupied by a Field Object that object is destroyed Field Object: Pawn Invokable Action: Move Trigger: A Game Action by the owner specifying an adjacent space in a cardinal direction Effect: If the specified space is unoccupied the Pawn moves to the specified space Invokable Action: Capture Trigger: A Game Action by the owner specifying an adjacent space in a diagonal direction Effect: If the specified space is occupied the Field Object occupying that space is destroyed and the Pawn moves to that space Field Object: Rook Invokable Action: Move Trigger: A Game Action by the owner specifying a space within 8 squares in a cardinal direction Effect: If the squares between the Rook and the specified space are unoccupied then the Rook moves to the specified space and if that space is occupied the Field Object occupying that space is destroyed. Field Object: Knight Invokable Action: Move Trigger: A Game Action by the owner specifying a space that is 2 spaces away in one cardinal direction and one space away in a perpindicular cardinal direction. Effect: The Knight moves to the specified space. If that space is already occupied the Field Object occupying that space is destroyed Field Object: Bishop Invokable Action: Move Trigger: A Game Action by the owner specifying a space within 8 squares in a diagonal direction Effect: If the squares between the Bishop and the specified space are unoccupied then the Bishop moves to the specified space and if that space is occupied the Field Object occupying that space is destroyed. Field Object: Queen Invokable Action: Move Trigger: A Game Action by the owner specifying a space within 8 squares in any cardinal or diagonal direction Effect: If the squares between the Queen and the specified space are unoccupied then the Queen moves to the specified space and if that space is occupied the Field Object occupying that space is destroyed. }} } _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business