Jamie Dallaire on Mon, 26 Nov 2007 18:37:28 +0100 (CET)


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Re: [s-b] Consultation 52


Wonko,

I do not think I should ZOT consultation 42 for the following reason: It is
my suspicion that many of the players currently declaring this ruling to be
inconsistent do not disagree with the result of the ruling (that AFO cannot
be a faction and a player simultaneously) but rather with the reasoning that
leads to it (saying that AFO is not an external force).

I would like to see a priest submit a ruling on Consultation #42 arrive at
an answer through a different route, and perhaps even specifically address
the Consultation 52 controversy.

Therefore, I REASSIGN Consultation #42 to Priest Codae.

Billy Pilgrim


On 11/26/07, Daniel Lepage <dplepage@xxxxxxxxx> wrote:
>
> I claim this INCONSISTENT. This ruling is based on the assumption that
> no Game Object can be an External Force. This is in flat contradiction
> with the rules: by Rule 1-3, every Outsider, and thus every Player, is
> an External Force by definition.
>
> Were the game to end, the AFO would indeed cease to be a Faction, but
> the AFO itself would persist, and this is the only requirement for
> being an External Force.
>
> On a related note, I call for Consultation 42 to be ZOTTed, on the
> grounds that too many other Consultations address the same issue and I
> do not wish to introduce inconsistencies.
>
> For reference, C42 was BobTHJ's question: The AFO is both a Player and
> a Faction at the same time, true or false?
>
> --
> Wonko
>
> On Nov 26, 2007, at 8:13 AM, 0x4461736864617368 wrote:
>
> > I answer Consultation 52
> >
> > False, AFO cannot be both a player and a faction.
> >
> > Reasoning:
> >
> > Rule 1-3 defines an External Force as "anything which exists
> > independently of the game. That is, it would still exist if the game
> > stopped existing, and would still exist if the game had never
> > started existing.". Although the Agreement defining a Faction could
> > exist outside of the game, A Faction needs to be an Agreement
> > recognized by the game to be a Faction, and the very concept of
> > Faction is something that is recognized, or not, in the game. A
> > Faction needs to be an Agreement recognized by
> > the game to be a Faction, and the very concept of Faction is something
> > that is recognized, or not, in the game. As such, were, the game cease
> > to exist, any Faction would cease to exist, as they are defined within
> > the game. Here again, this disqualifies Factions for the status of
> > External Force, and, as such, Factions can not be players.
> >
> > Since Factions cannot be players, and AFO is recognized as a player,
> > AFO
> > cannot be a faction.
> >
> > --
> > --
> > 0x4461736864617368;
> >
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