Daniel Lepage on Wed, 10 Oct 2007 09:48:31 -0700 (MST) |
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[s-b] Proposal: Devices, hey! |
Amend rule 3-12 to read: {{ Devices are game objects. A Deviceholder is any object that is allowed to possess devices; the deviceholder possessing a given device is its Owner, and a device that isn't held by a deviceholder has no owner. All players are deviceholders. Each Device has a set of powers, which may be empty. Powers may specify events that happen under certain circumstances or in certain conditions. In the text describing a power of a device, the word "you" always means the owner of the device, and any string of the form "<cost>:<effect>" is shorthand for "if you are able to pay <cost>, then you may do so to cause <effect>". If <cost> is "0", it means that the owner may activate this ability without any prerequisites. If <cost> includes "sacrifice", this is shorthand for "destroy this device", and implicitly permits the deviceholder to do so when activating that power. Any deviceholder may offer a device e holds to another deviceholder; the other deviceholder may accept the offer, which causes the device to move from the original owner to the new one. A deviceholder may reject a device offered to em, or may rescind an offer e has made if it hasn't been accepted. A Blueprint is a body of text that describes a type of Device. To "Instantiate" a blueprint is to create a Device matching the description in a Blueprint. }} Amend rule 3-14 to read: {{ There exists a ministry known as the Ministry of Goods. The Minister of Goods, also known as the Artisan, is responsible for maintaining a Public Display of all devices, their properties, and their owners. In addition, the Artisan must maintain a Public Display of all currently existing blueprints. The Artisan may create a blueprint once per nweek and without 2 objections in 2 ndays. E may only do this before nday 4 of each nweek. Each blueprint owned by the Ministry of Goods has a cost, in any combination of known currencies, set by the Artisan when the blueprint is created. Any player with sufficient currency may pay the price of a blueprint to the Ministry of Goods; the Ministry immediately instantiates that blueprint and gives a copy to that player. Blueprints and device powers may contradict the rules; when such conflicts occur, blueprints and devices take precedence. [[ For example, if a blueprint says it cannot be instantiated more than once, then nobody can buy more copies of it even though this rule says they can]]. }} Create the following blueprints in the Ministry of Goods' possession: === Name: Stun Gun Cost: 50m Powers: 0:Target player cannot vote on target proposal this nweek. Use this power at most once per nweek. === Name: Inverter Capsule Cost: 50m Powers: Sacrifice: Reverse target player's vote on target proposal. You may not use more than two Inverter Capsules in an nweek. === Name: Mental Duplicator Cost: 40m Powers: Sacrifice: Cast an extra vote on any open proposal you have already voted on. The extra vote must be the same as your normal vote, and any modifier that changes or nullifies your normal vote has the same effect on your normal vote. You may not use two Mental Duplicators on the same proposal. === Name: Tinfoil Hat Cost: 60m Powers: You cannot be targeted by Stun Guns or Inverter Capsules, nor may you use Mental Duplicators. === _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business