comex on Wed, 17 Jan 2007 15:17:15 -0700 (MST) |
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Re: [s-b] Amended proposal "currency" |
On Tuesday 16 January 2007 1:44, shadowfirebird@xxxxxxxxx wrote: > or the amount of eir elephants cannot go up, then nothing happens. Shouldn't this be generalized to any currency? Anyway, I submit the following, titled "Emps": {{ Depends: "Currency" Create a new rule, titled "Emps": {{ There is a currency named emps. There is an attribute "emps" with a scope of all currency owning objects (COOs), a range of integers, and a default value of 0. emps has an exchange rate of 1. If a COO gives an integer amount of emps to a player, the latter's emps does not increase, but e instead gains one point for each two emps given. }} }} Also, this, titled "Shampoo": {{ Depends: "Currency", "Devices" In the rule titled "devices", replace {{All players are device owner objects.}} with {{All players and rules are device owner objects.}}. Create a new rule, titled "Shampoo": {{ There is an object named "Shampoo", which is a Unique device, a device owner object, and a rule tag object. Its owner is always its rule tag location if the latter is a device owner object, and itself if not. It has a power: * Effect: The owner may exchange any currency's exchange rate, in that currency, for one point. * Conditions: E has at least the exchange rate in that currency. * Trigger: The owner makes a game action specifying the currency to exchange. }} }}
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