| comex on Wed, 17 Jan 2007 15:17:15 -0700 (MST) |
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| Re: [s-b] Amended proposal "currency" |
On Tuesday 16 January 2007 1:44, shadowfirebird@xxxxxxxxx wrote:
> or the amount of eir elephants cannot go up, then nothing happens.
Shouldn't this be generalized to any currency?
Anyway, I submit the following, titled "Emps":
{{
Depends: "Currency"
Create a new rule, titled "Emps":
{{
There is a currency named emps. There is an attribute "emps" with a scope of
all currency owning objects (COOs), a range of integers, and a default value
of 0. emps has an exchange rate of 1. If a COO gives an integer amount of
emps to a player, the latter's emps does not increase, but e instead gains
one point for each two emps given.
}}
}}
Also, this, titled "Shampoo":
{{
Depends: "Currency", "Devices"
In the rule titled "devices", replace {{All players are device owner
objects.}} with {{All players and rules are device owner objects.}}.
Create a new rule, titled "Shampoo":
{{
There is an object named "Shampoo", which is a Unique device, a device owner
object, and a rule tag object. Its owner is always its rule tag location if
the latter is a device owner object, and itself if not. It has a power:
* Effect: The owner may exchange any currency's exchange rate, in that
currency, for one point.
* Conditions: E has at least the exchange rate in that currency.
* Trigger: The owner makes a game action specifying the currency to exchange.
}}
}}
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