shadowfirebird on Wed, 17 Jan 2007 02:12:19 -0700 (MST) |
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[s-b] Proposal: Devices |
Proposal: Devices. Create a new rule "devices": {{ A "device" is a type of game object. A "device owner object", or DOO, is a type of game object that may own devices. All players are device owner objects. There is an attribute "device owner": scope is all devices; range is all device owner objects. The default value is defined when the device is defined. The "owner" of any given device is the value of the device owner attribute of that device (that is, the owner is the DOO that the attribute points to). A device is either "unique" or "non-unique". There cannot be more than one of each unique device in the game at any given time. When a non-unique device is defined, the definition must state how many such devices exist. A device may have powers. Each power consists of an "effect" - what happens when the power is used; "conditions" - things that must be true for the effect to take place; and optionally a "trigger" - something that must happen to trigger the effect. The rule or rules defining a device detail the powers associated with it. If there is any ambiguity or room for choice within the rules, then the owner of a device decides what happens when that device is triggered. The owner of a device may transfer ownership to another DOO. If the owner is a player, then this is done via a game action - the player declares who/what the new owner is. If the owner is not a player, then the rules must explicity state under what circumstances ownership changes and exactly what happens. In both cases the owner attribute changes to the new DOO. }} _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business