Daniel Lepage on Mon, 18 Dec 2006 10:24:38 -0700 (MST) |
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Re: [s-b] [s-d] Current Proposals rule doesn't work |
I agree with Iain's interpretation. As soon as any proposal gets more FOR votes than AGAINST Votes, it will take effect infinitely many times. I hit my Panic Button. In case we don't get enough Panicking players, I also propose: {{ __Proposal Fix__ Replace the text of rule 2-2 with: {{ As a Game Action, players may submit a Proposal. Proposals are Game Documents that list changes to be made to the game. Proposals may have a Name. A Proposal is in one of the states of Pending, Open, and Historical. A Proposal is initially Pending. A Historical proposal is also in one of the substates of Won or Lost, initially Lost. The player who submits a Proposal is known as the Proposal's Author. Proposals automatically gain a Proposal Number upon submission. Each new Proposal shall be assigned by the Administrator an integer Proposal Number greater than all previously-existing Proposal Numbers. A Pending Proposal's Author may revise its body of text and/or Name by resubmitting it. At the beginning of nday 9 of each nweek, all Pending Proposals become Open. As a Game Action, a Player may submit a Vote on an Open Proposal of one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal by a Player is called that player's Final Vote on that Proposal. A Proposal may, in its body of text, list other Proposals as Dependencies. It is said to Depend on those Proposals. A Proposal may also list other Proposals as Conflicts. If, in a set of two Proposals, either lists the other as a Conflict, those Proposals are said to Conflict with each other. A Proposal's Strength is equal to the difference between the number of players whose Final Vote on that proposal was FOR and the number of players whose Final Vote on that proposal was AGAINST. At the end of nday 12 of each nweek, the following events happen, in order: * All Open Proposals become Historical in succession, from the one with the smallest Proposal Number to the one with the greatest. * Each Proposal with positive Strength becomes Won; all other Proposals become Lost. * In descending order of Strength, and of Number in cases where Strength is equal, if a Won Proposal Conflicts with any other Won Proposals, those Proposals become Lost. * In order from lowest to highest Proposal Number, if a Proposal Depends on a Proposal that is Lost, it becomes Lost. * The preceding event is repeated until it has no further effect. * All Won Proposals Pass. When a Proposal Passes, its list of changes to the game occur. Proposals that do not Pass are said to have Failed. }} }} As long as the first vote cast after Voting starts is FOR this prop, the prop will take effect once immediately and then everything else will work out as we'd originally expected it to. Anything else and the gamestate probably becomes undefined. -- Wonko _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business