bd on Sun, 10 Dec 2006 19:50:59 -0700 (MST)

 [s-b] Virtual particles

```[[ There are a few proposals on the ballot which could cause people to
lose points when they're at zero. We could just declare that they lose
any points they have left, but how about something more interesting? ]]

I propose:
{{
__Virtual particles__

Create the following rule:
{{
__Idle timer__

The Game is said to be Idle whenever a finite, non-zero length of time
passes in which no changes to the gamestate occur, and the Clock is On.
}}

Amend rule 2-4:
{{
Points and Antipoints are Game Objects which may be possessed by
Players. Points may not be awarded to any player, taken from any player,
or transferred between players, except in ways explicitly permitted or
required by the rules. The number of points a player possesses minus the
number of antipoints they possess may also be referred to as that
player's "score."

Whenever the Game is Idle, Annihilation occurs for each Player who
possesses both Points and Antipoints. Annihilation destroys N Points and
N Antipoints possessed by that player, where N is equal to the minimum
of the number of Points and Antipoints possessed by that player.

Players may as a Game Action Flux Point-Antipoint pairs. Fluxing a
Point-Antipoint pair creates one Point and one Antipoint in the Fluxing
player's possession. Should any Rule attempt to take Points or
Antipoints in excess of what a Player possesses, that Player implicitly
Fluxes Point-Antipoint pairs until e has the number of Points or
Antipoints that the Rule in question is attempting to take.
}}

Replace the phrase "more than 100 points" with "a score greater than
100" in Rule 2-3.
}}
_______________________________________________