bd on Sun, 10 Dec 2006 19:50:59 -0700 (MST) |
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[s-b] Virtual particles |
[[ There are a few proposals on the ballot which could cause people to lose points when they're at zero. We could just declare that they lose any points they have left, but how about something more interesting? ]] I propose: {{ __Virtual particles__ Create the following rule: {{ __Idle timer__ The Game is said to be Idle whenever a finite, non-zero length of time passes in which no changes to the gamestate occur, and the Clock is On. }} Amend rule 2-4: {{ Points and Antipoints are Game Objects which may be possessed by Players. Points may not be awarded to any player, taken from any player, or transferred between players, except in ways explicitly permitted or required by the rules. The number of points a player possesses minus the number of antipoints they possess may also be referred to as that player's "score." Whenever the Game is Idle, Annihilation occurs for each Player who possesses both Points and Antipoints. Annihilation destroys N Points and N Antipoints possessed by that player, where N is equal to the minimum of the number of Points and Antipoints possessed by that player. Players may as a Game Action Flux Point-Antipoint pairs. Fluxing a Point-Antipoint pair creates one Point and one Antipoint in the Fluxing player's possession. Should any Rule attempt to take Points or Antipoints in excess of what a Player possesses, that Player implicitly Fluxes Point-Antipoint pairs until e has the number of Points or Antipoints that the Rule in question is attempting to take. }} Replace the phrase "more than 100 points" with "a score greater than 100" in Rule 2-3. }} _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business