Daniel Lepage on Wed, 15 Nov 2006 13:42:44 -0700 (MST) |
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Re: [s-b] The Great Reset of Nweek 112 |
I also second this tweak. BTW, Eugene, you seconded to -discuss, though this isn't a problem if Peter recognizes it anyway within 48 hours. -- Wonko On Nov 15, 2006, at 3:36 PM, Eugene Meidinger wrote: > I SECOND. Whee. > > On Tue, 2006-11-14 at 19:18 -0500, Peter Cooper Jr. wrote: >> So, here's my Tweak to reset everything. See end of this message for >> more details on where we go from here. >> >> I submit this Tweak: >> _The Great Reset of Nweek 112_ >> {{ >> Destroy any and all objects that are a part of the game except for >> this Tweak and the players named Peter, Wonko, and Antonio. >> >> Create the following Rules and Sections. >> {{ >> Section 1: Foundation >> {{ >> Rule 1-1/0: The Game of B >> {{ >> The name of this game is B Nomic. >> }} >> >> Rule 1-2/0: Game Objects >> {{ >> The game of B Nomic consists entirely of Game Objects, which may be >> known simply as Objects. Anything that exists in the game is an >> Object, and anything that is not an Object is not in the game. >> }} >> >> Rule 1-3/0: Outsiders >> {{ >> An External Force is anything which exists independently of the >> game. That is, it would still exist if the game stopped existing, and >> would still exist if the game had never started existing. >> >> An Outsider is an External Force which is also an Object. [[ i.e., >> something that exists outside of the game but is also acknowledged by >> the rules as influencing the state of the game, and thus exists >> within >> the game as well, such as a player.]] >> }} >> >> Rule 1-4/0: Joining and Leaving >> {{ >> A Player is an Outsider who consents to be governed by the rules, >> fulfills all requirements for continued playerhood specified by the >> rules, and has become a Player in a manner specified by the rules. >> >> An External Force may become a Player by posting a message to a >> Public >> Forum containing a request to become a Player and a uniquely >> identifying name that e wishes to be known by. E may do this if and >> only if e fulfills the following requirements: >> * E is capable of passing a Turing Test >> * E is not currently a Player >> * E has a working e-mail address >> >> A Player may cease to be a Player by Forfeiting the game; this >> must be >> done in a Public Forum unless there are no working public fora, in >> which case e may notify the Administrator privately instead. >> >> No restrictions may be placed on when a player may forfeit; any >> player >> may forfeit the game at any time (regardless of any timekeeping >> device >> used in the game). >> }} >> >> Rule 1-5/0: Administrator >> {{ >> The Player designated as the Administrator is responsible for >> ensuring >> that players understand the current state of the game. The >> Administrator is the authority used to interpret the current state of >> the game. >> }} >> >> Rule 1-6/0: Game Documents >> {{ >> Some Objects are known as Game Documents. Each Game Document >> includes a >> body of text. >> >> In each Game Document, with the exception of this paragraph, text >> between >> doubled square brackets (that is, text between "[[" and "]]") >> shall be >> deemed Comment Text. Comment Text has no direct effect on the >> state of >> the game, although it can be read. >> }} >> >> Rule 1-7/0: Revision >> {{ >> Game Documents may be specified by the rules as Revisable. Every >> Revisable Document has a revision number associated with it. This is >> an integer that is equal to zero when the Document is created and is >> increased by one every time it is modified. >> >> Note that an object that is not Revisable may still be changeable; it >> simply will not be assigned revision numbers according to this rule. >> >> The revision number may be specified by appending a slash (/) and the >> revision number to the identifying number of the document. >> }} >> >> Rule 1-8/0: Rules >> {{ >> Rules are Revisable Game Documents that define how this game is >> played. Each Rule may have a Name and a Number. >> >> Rules may be contained in Sections, which may each have a Name and a >> Number. >> >> The Administrator may, as a Game Action, do any of the following: >> * Add, change, or remove a Rule's Number. >> * Create a Section. >> * Add, change, or remove a Section's Number or Name. >> * Remove a Section, causing all Rules in that section to no >> longer be >> contained by a Section. >> * Move a Rule into a Section. >> }} >> >> Rule 1-9/0: Fora >> {{ >> A Forum is any External Force that allows Outsiders to communicate. >> Each forum may be designated as one of the terms Private, Public, or >> Discussion. All Fora are initially Private. >> }} >> >> Rule 1-10/0: Game Actions >> {{ >> A Game Action is defined as any activity specified by the rules to be >> a Game Action. Any Player may take any Game Action at any time unless >> the rules say otherwise. Other Outsiders may also take Game >> Actions if >> explicitly permitted by the rules. To perform a Game Action, an >> Outsider must post a message to a Public Forum specifying that e is >> taking that action. E must also specify any targets and/or parameters >> necessary for that action [[for example, you must specify a proposal >> in order to vote against a proposal]]. E may list multiple actions >> that e wishes to take, in which case e takes them in the order e >> lists >> them. E may also state a specific positive integer to perform a >> particular action that many times (if legal, of course) >> sequentially. The Rules also have the power to cause an Outsider to >> take Game Actions whether e posts or not. >> >> Game Actions occur upon reaching the appropriate fora, in the order >> they arrived, unless a rule states otherwise. A Game Action that is >> caused by a Rule instead of by a Forum Post takes place at the time >> specified by the rule. >> >> Text to the effect that "any player may do X" should be interpreted >> to mean that X is a Game Action; but such a declaration implies that >> only players may take the Game Action X (unless another declaration >> permits other Outsiders to as well). >> }} >> >> Rule 1-11/0: Submission >> {{ >> The rules may state that it is legal for Outsiders to Submit certain >> document types as a Game Action. To Submit a Game Document, an >> Outsider must provide a full description of the Document in the >> Public >> Forum message where they take the Action of Submitting. >> }} >> >> }} >> >> Section 2: Gameplay >> {{ >> Rule 2-1/0: NTime >> {{ >> === Definition === >> There is a Game Object known as The Clock. The Clock consists of the >> following values: >> * A positive integer known as the nweek >> * A positive integer known as the nday >> * A state of being Off or On >> * A nonnegative integer known as the ndelay >> >> === Clock Changes === >> At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock >> is On, then the nday is incremented by 1. Otherwise, the ndelay is >> incremented by 1. [[An online UTC clock is available at >> http://www.time.gov/.]] >> >> If the nday would be set to a value greater than 12, instead it is >> set >> to 1, and the nweek is incremented by 1. >> >> The Clock may be changed from Off to On or from On to Off as a Game >> Action by the Administrator. When the Clock is turned On, the ndelay >> is set to zero. >> >> === Durations === >> A duration to the effect of "X ndays", where X is a number, shall be >> interpreted to mean that the duration ends at the end of the nday >> after X consecutive changes of that value. [[Thus, if it is currently >> the middle of nday 2, something happening "in 2 ndays" will occur at >> the end of nday 4.]] >> >> A duration to the effect of "X ndelays", where X is a number, >> shall be >> interpreted to mean that the duration ends at the end of the ndelay >> after X consecutive changes of that value. The resetting of an ndelay >> to 0 from the Clock being turned On does not count as a change for >> the >> purposes of this paragraph. >> >> A duration to the effect of "X nweeks", where X is a number, shall be >> interpreted to mean that the duration ends at the end of the nday >> when >> the nday is the same value, but the nweek is increased by X. >> >> === Nyears === >> A period of 10 nweeks is known as an nyear. Hence, the first 10 >> nweeks >> (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) >> comprise nyear 2, and so on. >> >> === Starts and ends of nday === >> All events occurring at the end of an nday occur before all events >> occurring at the beginning of the next nday. >> }} >> >> Rule 2-2/0: Proposals >> {{ >> As a Game Action, players may submit a Proposal. Proposals are >> Revisable Game Documents that list changes to be made to the >> game. Proposals may have a Name and a Number. However, a proposal >> submission may not include a Proposal Number. A Proposal is in one of >> the states of Pending, Open, and Historical. A Proposal is initially >> Pending. >> >> The Administrator may set a Proposal's Number as a Game Action. >> >> The Player who submitted a proposal that is Pending may revise its >> body of text and/or Name by resubmitting it. >> >> At the beginning of nday 9 of each nweek, all Pending Proposals >> become >> Open. >> >> As a Game Action, a Player may submit a Vote on an Open Proposal of >> one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a >> Proposal by a Player is called that player's Final Vote on that >> Proposal. >> >> At the end of nday 12 of each nweek, all Open Proposals become >> Historical. >> >> When a Proposal becomes Historical, if there exist more players whose >> Final Vote on that proposal was FOR than there exist players whose >> Final Vote on that proposal was AGAINST, the Proposal Passes. >> >> When a Proposal Passes, its list of changes to the game occur. >> }} >> >> }} >> >> }} >> >> Designate the player known as Peter as the Administrator. >> >> Make the spoon-business@xxxxxxxxx mailing list a Public Forum. >> >> Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum. >> >> Set The Clock to an nweek of 112, an nday of 1, a state of On, and an >> ndelay of 0. >> >> }} >> >> >> As I think I'm a Minister of Change, I recognize this Tweak and >> assign >> it number 374. >> >> It is currently nweek 112, nday 1, ndelay 180. At midnight UTC >> (roughly 23.75 hours from now), this Tweak will become Open. Before >> then, I can revise it, which may be useful if other players show up >> that don't want to be deleted. (Although getting deleted isn't so >> bad, >> as becoming a player again is fairly easy.) But the only players who >> said they were definitely coming back were Wonko and Antonio. >> >> After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday >> at 7pm Eastern Time for me), two other players need to SECOND this >> Tweak, and no players can OBJECT to it. If that happens, then this >> Tweak will get implemented at that time. >> >> (Now, of course, if someone does have objections to this, they can >> object and we can work on a new tweak that resolves issues people >> have >> with this one. But I think that this is probably a fine starting >> point >> and we can make tons of changes via proposal once we turn the clock >> back on.) >> > > _______________________________________________ > spoon-discuss mailing list > spoon-discuss@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/spoon-discuss Daniel Lepage dpl33@xxxxxxxxxxx _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business