Peter Cooper Jr. on Tue, 14 Nov 2006 17:18:33 -0700 (MST) |
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[s-b] The Great Reset of Nweek 112 |
So, here's my Tweak to reset everything. See end of this message for more details on where we go from here. I submit this Tweak: _The Great Reset of Nweek 112_ {{ Destroy any and all objects that are a part of the game except for this Tweak and the players named Peter, Wonko, and Antonio. Create the following Rules and Sections. {{ Section 1: Foundation {{ Rule 1-1/0: The Game of B {{ The name of this game is B Nomic. }} Rule 1-2/0: Game Objects {{ The game of B Nomic consists entirely of Game Objects, which may be known simply as Objects. Anything that exists in the game is an Object, and anything that is not an Object is not in the game. }} Rule 1-3/0: Outsiders {{ An External Force is anything which exists independently of the game. That is, it would still exist if the game stopped existing, and would still exist if the game had never started existing. An Outsider is an External Force which is also an Object. [[ i.e., something that exists outside of the game but is also acknowledged by the rules as influencing the state of the game, and thus exists within the game as well, such as a player.]] }} Rule 1-4/0: Joining and Leaving {{ A Player is an Outsider who consents to be governed by the rules, fulfills all requirements for continued playerhood specified by the rules, and has become a Player in a manner specified by the rules. An External Force may become a Player by posting a message to a Public Forum containing a request to become a Player and a uniquely identifying name that e wishes to be known by. E may do this if and only if e fulfills the following requirements: * E is capable of passing a Turing Test * E is not currently a Player * E has a working e-mail address A Player may cease to be a Player by Forfeiting the game; this must be done in a Public Forum unless there are no working public fora, in which case e may notify the Administrator privately instead. No restrictions may be placed on when a player may forfeit; any player may forfeit the game at any time (regardless of any timekeeping device used in the game). }} Rule 1-5/0: Administrator {{ The Player designated as the Administrator is responsible for ensuring that players understand the current state of the game. The Administrator is the authority used to interpret the current state of the game. }} Rule 1-6/0: Game Documents {{ Some Objects are known as Game Documents. Each Game Document includes a body of text. In each Game Document, with the exception of this paragraph, text between doubled square brackets (that is, text between "[[" and "]]") shall be deemed Comment Text. Comment Text has no direct effect on the state of the game, although it can be read. }} Rule 1-7/0: Revision {{ Game Documents may be specified by the rules as Revisable. Every Revisable Document has a revision number associated with it. This is an integer that is equal to zero when the Document is created and is increased by one every time it is modified. Note that an object that is not Revisable may still be changeable; it simply will not be assigned revision numbers according to this rule. The revision number may be specified by appending a slash (/) and the revision number to the identifying number of the document. }} Rule 1-8/0: Rules {{ Rules are Revisable Game Documents that define how this game is played. Each Rule may have a Name and a Number. Rules may be contained in Sections, which may each have a Name and a Number. The Administrator may, as a Game Action, do any of the following: * Add, change, or remove a Rule's Number. * Create a Section. * Add, change, or remove a Section's Number or Name. * Remove a Section, causing all Rules in that section to no longer be contained by a Section. * Move a Rule into a Section. }} Rule 1-9/0: Fora {{ A Forum is any External Force that allows Outsiders to communicate. Each forum may be designated as one of the terms Private, Public, or Discussion. All Fora are initially Private. }} Rule 1-10/0: Game Actions {{ A Game Action is defined as any activity specified by the rules to be a Game Action. Any Player may take any Game Action at any time unless the rules say otherwise. Other Outsiders may also take Game Actions if explicitly permitted by the rules. To perform a Game Action, an Outsider must post a message to a Public Forum specifying that e is taking that action. E must also specify any targets and/or parameters necessary for that action [[for example, you must specify a proposal in order to vote against a proposal]]. E may list multiple actions that e wishes to take, in which case e takes them in the order e lists them. E may also state a specific positive integer to perform a particular action that many times (if legal, of course) sequentially. The Rules also have the power to cause an Outsider to take Game Actions whether e posts or not. Game Actions occur upon reaching the appropriate fora, in the order they arrived, unless a rule states otherwise. A Game Action that is caused by a Rule instead of by a Forum Post takes place at the time specified by the rule. Text to the effect that "any player may do X" should be interpreted to mean that X is a Game Action; but such a declaration implies that only players may take the Game Action X (unless another declaration permits other Outsiders to as well). }} Rule 1-11/0: Submission {{ The rules may state that it is legal for Outsiders to Submit certain document types as a Game Action. To Submit a Game Document, an Outsider must provide a full description of the Document in the Public Forum message where they take the Action of Submitting. }} }} Section 2: Gameplay {{ Rule 2-1/0: NTime {{ === Definition === There is a Game Object known as The Clock. The Clock consists of the following values: * A positive integer known as the nweek * A positive integer known as the nday * A state of being Off or On * A nonnegative integer known as the ndelay === Clock Changes === At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock is On, then the nday is incremented by 1. Otherwise, the ndelay is incremented by 1. [[An online UTC clock is available at http://www.time.gov/.]] If the nday would be set to a value greater than 12, instead it is set to 1, and the nweek is incremented by 1. The Clock may be changed from Off to On or from On to Off as a Game Action by the Administrator. When the Clock is turned On, the ndelay is set to zero. === Durations === A duration to the effect of "X ndays", where X is a number, shall be interpreted to mean that the duration ends at the end of the nday after X consecutive changes of that value. [[Thus, if it is currently the middle of nday 2, something happening "in 2 ndays" will occur at the end of nday 4.]] A duration to the effect of "X ndelays", where X is a number, shall be interpreted to mean that the duration ends at the end of the ndelay after X consecutive changes of that value. The resetting of an ndelay to 0 from the Clock being turned On does not count as a change for the purposes of this paragraph. A duration to the effect of "X nweeks", where X is a number, shall be interpreted to mean that the duration ends at the end of the nday when the nday is the same value, but the nweek is increased by X. === Nyears === A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks (1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock) comprise nyear 2, and so on. === Starts and ends of nday === All events occurring at the end of an nday occur before all events occurring at the beginning of the next nday. }} Rule 2-2/0: Proposals {{ As a Game Action, players may submit a Proposal. Proposals are Revisable Game Documents that list changes to be made to the game. Proposals may have a Name and a Number. However, a proposal submission may not include a Proposal Number. A Proposal is in one of the states of Pending, Open, and Historical. A Proposal is initially Pending. The Administrator may set a Proposal's Number as a Game Action. The Player who submitted a proposal that is Pending may revise its body of text and/or Name by resubmitting it. At the beginning of nday 9 of each nweek, all Pending Proposals become Open. As a Game Action, a Player may submit a Vote on an Open Proposal of one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a Proposal by a Player is called that player's Final Vote on that Proposal. At the end of nday 12 of each nweek, all Open Proposals become Historical. When a Proposal becomes Historical, if there exist more players whose Final Vote on that proposal was FOR than there exist players whose Final Vote on that proposal was AGAINST, the Proposal Passes. When a Proposal Passes, its list of changes to the game occur. }} }} }} Designate the player known as Peter as the Administrator. Make the spoon-business@xxxxxxxxx mailing list a Public Forum. Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum. Set The Clock to an nweek of 112, an nday of 1, a state of On, and an ndelay of 0. }} As I think I'm a Minister of Change, I recognize this Tweak and assign it number 374. It is currently nweek 112, nday 1, ndelay 180. At midnight UTC (roughly 23.75 hours from now), this Tweak will become Open. Before then, I can revise it, which may be useful if other players show up that don't want to be deleted. (Although getting deleted isn't so bad, as becoming a player again is fairly easy.) But the only players who said they were definitely coming back were Wonko and Antonio. After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday at 7pm Eastern Time for me), two other players need to SECOND this Tweak, and no players can OBJECT to it. If that happens, then this Tweak will get implemented at that time. (Now, of course, if someone does have objections to this, they can object and we can work on a new tweak that resolves issues people have with this one. But I think that this is probably a fine starting point and we can make tons of changes via proposal once we turn the clock back on.) -- Peter C. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business