Peter Cooper Jr. on Tue, 14 Nov 2006 17:18:33 -0700 (MST)


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[s-b] The Great Reset of Nweek 112


So, here's my Tweak to reset everything. See end of this message for
more details on where we go from here.

I submit this Tweak:
_The Great Reset of Nweek 112_
{{
Destroy any and all objects that are a part of the game except for
this Tweak and the players named Peter, Wonko, and Antonio.

Create the following Rules and Sections.
{{
Section 1: Foundation
{{
Rule 1-1/0: The Game of B
{{
The name of this game is B Nomic.
}}

Rule 1-2/0: Game Objects
{{
The game of B Nomic consists entirely of Game Objects, which may be
known simply as Objects. Anything that exists in the game is an
Object, and anything that is not an Object is not in the game.
}}

Rule 1-3/0: Outsiders
{{
An External Force is anything which exists independently of the
game. That is, it would still exist if the game stopped existing, and
would still exist if the game had never started existing.

An Outsider is an External Force which is also an Object. [[ i.e.,
something that exists outside of the game but is also acknowledged by
the rules as influencing the state of the game, and thus exists within
the game as well, such as a player.]]
}}

Rule 1-4/0: Joining and Leaving
{{
A Player is an Outsider who consents to be governed by the rules,
fulfills all requirements for continued playerhood specified by the
rules, and has become a Player in a manner specified by the rules.

An External Force may become a Player by posting a message to a Public
Forum containing a request to become a Player and a uniquely
identifying name that e wishes to be known by. E may do this if and
only if e fulfills the following requirements:
 * E is capable of passing a Turing Test
 * E is not currently a Player
 * E has a working e-mail address

A Player may cease to be a Player by Forfeiting the game; this must be
done in a Public Forum unless there are no working public fora, in
which case e may notify the Administrator privately instead.

No restrictions may be placed on when a player may forfeit; any player
may forfeit the game at any time (regardless of any timekeeping device
used in the game).
}}

Rule 1-5/0: Administrator
{{
The Player designated as the Administrator is responsible for ensuring
that players understand the current state of the game. The
Administrator is the authority used to interpret the current state of
the game.
}}

Rule 1-6/0: Game Documents
{{
Some Objects are known as Game Documents. Each Game Document includes a
body of text.

In each Game Document, with the exception of this paragraph, text between
doubled square brackets (that is, text between "[[" and "]]") shall be
deemed Comment Text. Comment Text has no direct effect on the state of
the game, although it can be read.
}}

Rule 1-7/0: Revision
{{
Game Documents may be specified by the rules as Revisable. Every
Revisable Document has a revision number associated with it. This is
an integer that is equal to zero when the Document is created and is
increased by one every time it is modified.

Note that an object that is not Revisable may still be changeable; it
simply will not be assigned revision numbers according to this rule.

The revision number may be specified by appending a slash (/) and the
revision number to the identifying number of the document.
}}

Rule 1-8/0: Rules
{{
Rules are Revisable Game Documents that define how this game is
played. Each Rule may have a Name and a Number.

Rules may be contained in Sections, which may each have a Name and a
Number.

The Administrator may, as a Game Action, do any of the following:
 * Add, change, or remove a Rule's Number.
 * Create a Section.
 * Add, change, or remove a Section's Number or Name.
 * Remove a Section, causing all Rules in that section to no longer be
   contained by a Section.
 * Move a Rule into a Section.
}}

Rule 1-9/0: Fora
{{
A Forum is any External Force that allows Outsiders to communicate.
Each forum may be designated as one of the terms Private, Public, or
Discussion. All Fora are initially Private.
}}

Rule 1-10/0: Game Actions
{{
A Game Action is defined as any activity specified by the rules to be
a Game Action. Any Player may take any Game Action at any time unless
the rules say otherwise. Other Outsiders may also take Game Actions if
explicitly permitted by the rules. To perform a Game Action, an
Outsider must post a message to a Public Forum specifying that e is
taking that action. E must also specify any targets and/or parameters
necessary for that action [[for example, you must specify a proposal
in order to vote against a proposal]]. E may list multiple actions
that e wishes to take, in which case e takes them in the order e lists
them. E may also state a specific positive integer to perform a
particular action that many times (if legal, of course)
sequentially. The Rules also have the power to cause an Outsider to
take Game Actions whether e posts or not.

Game Actions occur upon reaching the appropriate fora, in the order
they arrived, unless a rule states otherwise. A Game Action that is
caused by a Rule instead of by a Forum Post takes place at the time
specified by the rule.

Text to the effect that "any player may do X" should be interpreted
to mean that X is a Game Action; but such a declaration implies that
only players may take the Game Action X (unless another declaration
permits other Outsiders to as well).
}}

Rule 1-11/0: Submission
{{
The rules may state that it is legal for Outsiders to Submit certain
document types as a Game Action. To Submit a Game Document, an
Outsider must provide a full description of the Document in the Public
Forum message where they take the Action of Submitting.
}}

}}

Section 2: Gameplay
{{
Rule 2-1/0: NTime
{{
=== Definition ===
There is a Game Object known as The Clock. The Clock consists of the
following values:
 * A positive integer known as the nweek
 * A positive integer known as the nday
 * A state of being Off or On
 * A nonnegative integer known as the ndelay

=== Clock Changes ===
At midnight (00:00:00) Coordinated Universal Time (UTC), if the Clock
is On, then the nday is incremented by 1. Otherwise, the ndelay is
incremented by 1. [[An online UTC clock is available at
http://www.time.gov/.]]

If the nday would be set to a value greater than 12, instead it is set
to 1, and the nweek is incremented by 1.

The Clock may be changed from Off to On or from On to Off as a Game
Action by the Administrator. When the Clock is turned On, the ndelay
is set to zero.

=== Durations ===
A duration to the effect of "X ndays", where X is a number, shall be
interpreted to mean that the duration ends at the end of the nday
after X consecutive changes of that value. [[Thus, if it is currently
the middle of nday 2, something happening "in 2 ndays" will occur at
the end of nday 4.]]

A duration to the effect of "X ndelays", where X is a number, shall be
interpreted to mean that the duration ends at the end of the ndelay
after X consecutive changes of that value. The resetting of an ndelay
to 0 from the Clock being turned On does not count as a change for the
purposes of this paragraph.

A duration to the effect of "X nweeks", where X is a number, shall be
interpreted to mean that the duration ends at the end of the nday when
the nday is the same value, but the nweek is increased by X.

=== Nyears ===
A period of 10 nweeks is known as an nyear. Hence, the first 10 nweeks
(1-10 on the Clock) comprise nyear 1, the second (11-20 on the Clock)
comprise nyear 2, and so on.

=== Starts and ends of nday ===
All events occurring at the end of an nday occur before all events
occurring at the beginning of the next nday.
}}

Rule 2-2/0: Proposals
{{
As a Game Action, players may submit a Proposal. Proposals are
Revisable Game Documents that list changes to be made to the
game. Proposals may have a Name and a Number. However, a proposal
submission may not include a Proposal Number. A Proposal is in one of
the states of Pending, Open, and Historical. A Proposal is initially
Pending.

The Administrator may set a Proposal's Number as a Game Action.

The Player who submitted a proposal that is Pending may revise its
body of text and/or Name by resubmitting it.

At the beginning of nday 9 of each nweek, all Pending Proposals become
Open.

As a Game Action, a Player may submit a Vote on an Open Proposal of
one of the words FOR, AGAINST, or ABSTAIN. The most recent Vote on a
Proposal by a Player is called that player's Final Vote on that
Proposal.

At the end of nday 12 of each nweek, all Open Proposals become
Historical.

When a Proposal becomes Historical, if there exist more players whose
Final Vote on that proposal was FOR than there exist players whose
Final Vote on that proposal was AGAINST, the Proposal Passes.

When a Proposal Passes, its list of changes to the game occur.
}}

}}

}}

Designate the player known as Peter as the Administrator.

Make the spoon-business@xxxxxxxxx mailing list a Public Forum.

Make the spoon-discuss@xxxxxxxxx mailing list a Discussion Forum.

Set The Clock to an nweek of 112, an nday of 1, a state of On, and an
ndelay of 0.

}}


As I think I'm a Minister of Change, I recognize this Tweak and assign
it number 374.

It is currently nweek 112, nday 1, ndelay 180. At midnight UTC
(roughly 23.75 hours from now), this Tweak will become Open. Before
then, I can revise it, which may be useful if other players show up
that don't want to be deleted. (Although getting deleted isn't so bad,
as becoming a player again is fairly easy.) But the only players who
said they were definitely coming back were Wonko and Antonio.

After it becomes Open, before 00:00:00 on Monday UTC (Which is Sunday
at 7pm Eastern Time for me), two other players need to SECOND this
Tweak, and no players can OBJECT to it. If that happens, then this
Tweak will get implemented at that time.

(Now, of course, if someone does have objections to this, they can
object and we can work on a new tweak that resolves issues people have
with this one. But I think that this is probably a fine starting point
and we can make tons of changes via proposal once we turn the clock
back on.)

-- 
Peter C.
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