automailer on Sat, 30 Jul 2005 13:22:54 -0500 (CDT)


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[s-b] [auto] EugeneMeidinger submits p211


EugeneMeidinger has submitted a new Motion, p211.

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Motion 211/0: Null is bad by lasting eternally.
A Proposal by EugeneMeidinger
Last modified on nweek 95, nday 2

[[Some fixes such as a stat not being reset when it reaches zero or subgame action I forgot to alter]]

Make the following changes to rule 10-2:

Change bullet 2 of list one to read as so

* All talismans belonging to that player of the types weapon, potion, and mundane are destroyed.

Add this bullet to list one

*All talismans belonging to that player of the types helmet, key and map.

Change the last bullet of list two to

* While that player is "asleep" e cannot take any action disallowed by being in combat.
 
Add these bullets to list two:

* That player drops all talismans of the types potion, key and map.
* That player's alertness is set to 15

Change the first bullet of list three to read as so

* That player drops all talismans that aren't Unique, Wands, Charms, or without a forge price.

Change the verbs in list three to be of thew sigular, third person form in a manner of the managers discretion.(So there is no squabbling over the is)


Change all instances of the phrase "Subgame action" found in room effects to "game action".




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