| Sonnet Nazi on Thu, 21 Jul 2005 22:01:43 -0500 (CDT) |
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| [s-b] Re: EugeneMeidinger amends p160 |
Soul infrastructure-- 1 burn
On 7/21/05, automailer@xxxxxxxxxxxxxxx <automailer@xxxxxxxxxxxxxxx> wrote:
> EugeneMeidinger has amended p160.
>
> ---------------------------------
> Proposal 160/2: Revamping entire sould infrastructure neatly.
> A Proposal by EugeneMeidinger
> Last modified on nweek 94, nday 6
>
> [[
> Ok I made it so you can use a soul jar to trade souls. This way you can get
> back your soul without a priest if you die but you are depending on other
> players. Oh how horrible if you died and a necromancer got a hold of it.
> ]]
> [[
> "How did I get myself into this mess? Damn my meddling with the undead,"
> said
> Eugene as he slammed a clenched fist down on his desk. Suddenly, he began
> moving his fingers as though writing some indecipherable text on the air
> itself.
> The Lost Spirit of Dan appeared with a smirk on its face. "You called? Why
> ya
> lookin' so GRIM, boss?" asked the inchoate apparition. "Har Har. You know I
>
> would kill you if you weren't dead," Eugene snarled in a low tone,"I've got
> a
> job for you. We need to make use of reluctant souls. Go up to the mansion
> and
> get them to build me a seance room." As Dan disappeared, Eugene went back to
>
> pondering how to fix his situation.]]
>
> Create the following room:
> {{ __Seance room__
>
> Description: A poorly lit room. In the center is a table with a maroon cloth
>
> draped over it and a crystal ball on top. There are two old wooden chairs by
> the
> table. Behind each chair is a hanging painting. Both are of the same person;
> However, one is of a yound girl and the other an old woman.
>
> Ordinances: Once per nweek, you may bind a soul to a soulless Soul Jar you
> posses.
>
> Exits:The gallery
> }}
>
> Add the Seance room to the list of exits for the gallery.
>
> Create the following talisman:
> {{
> __Soul Jar__
>
> Price: 40 GC
> Rarity: Rare
>
> Appearance: A mystical glass jar. Someone has put a peanut butter label on
> as a
> joke.
>
> Effects:
> Sacrifice: If a soul is bound to this talisman you gain possession of it
> instead of it becoming lost.
> }}
>
> [[First, he would have to make harder for those fools to reclaim their
> souls.
> Nothing could be done about those wretched priests however.The mere thought
> of those priests infuriated him. ]]
>
> Replace paragraph 3 of rule 7-1 with the following:
> {{
> Players may not take possession of Lost Souls while they do not possess
> their
> own soul
> }}
> Make all souls possessed by a player be in the state of found.
>
> [[Next, Eugene considered the delay in the creation of his doomful fluffy
> rabbit. It was integral to his most evil of plans. There had to be a way to
>
> speed up the process he thought to himself.]]
>
> In rule 7-2 insert the following before the last sentence:
> {{A talisman with a rarity of "Absurdly common" is forged at the end of the
> day
> the attempt is made if the player attempting to forge it can afford the
> cost.}}
>
> [[This was still not enough. He knew others planned to speculate on the
> value of
> souls and only he should be allowed to do such a thing.]]
> Remove the last 8 words from the 3rd bullet of rule 7-5.
>
> Set the SP of all souls that are neither bound nor share a name with an
> active
> player to 100.
> Set the value of the soul Baron von Skippy to 180.
> Set the value of the following souls to 120:
> bd
> Zarpint
> lain
> personman
> rob
> glotmorf
>
> ---------------------------------
>
>
>
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