automailer on Tue, 19 Jul 2005 20:27:27 -0500 (CDT)


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[s-b] [auto] Peter amends p169


Peter has amended p169.

---------------------------------
Proposal 169/2: Rooms Of Voting Equally Required
A Proposal by Peter
Last modified on nweek 94, nday 5

[[Acronym: ROVER]]
[[/1: I decided that Classes really fit this concept better than rooms do]]
[[/2: Well, apparently people prefer them as rooms. So, I'll change them back, and hopefully with a better flavor this time.]]

Create a room
{{
== The Dynamic Room ==
 Description:: This room really freaks you out. Every time you turn around in it, something looks... different. Sometimes it's hard to put your finger on exactly what's changed, but sometimes you just *know* that the wallpaper on that side wasn't that color before. The things in the room are fairly modern and new, which is kind of odd considering that the house is so old. But what exactly is there seems to change every time you're not looking at it. The only constant in the room is that there's a painting on the wall opposite the door. The subject of the painting looks like it could be the very room that you're in, if it were only decorated differently. You feel a mysterious compulsion to redecorate things in the room yourself.
 Ordinances:: The Inundatron of each player in this room is 3 on each Open Proposal. The Current Vote of every player in this room on each Open Proposal is 3. Any attempt to change the Current Vote of a player in this room on an Open Proposal to something other than 3 changes it to 3 instead.
 Exits:: The Storage Room
}}

Create a room
{{
== The Static Room ==
 Description:: This room is full of cobwebs, and looks like it hasn't ever been touched since it was built. Dust covers the floor and the walls. Dusty old books that look like they haven't been opened in decades sit in dusty old bookshelves that look even older. There's a painting on the wall opposite the door that shows the room that you're standing in, exactly the way that you see it. You feel a mysterious compulsion to not touch anything, here or anywhere else, for fear that you might disturb something.
 Ordinances:: The Inundatron of each player in this room is 3 on each Open Proposal. The Current Vote of every player in this room on each Open Proposal is -3. Any attempt to change the Current Vote of a player in this room on an Open Proposal to something other than -3 changes it to -3 instead.
 Exits:: The Storage Room
}}

If p166 did not pass, change the Ordinances of The Dynamic Room to be
{{
The Current Vote of every player in this room on each Open Proposal is FOR. Any attempt to change the Current Vote of a player in this room on an Open Proposal to something other than FOR changes it to FOR instead. For each player in the room, there exists (only as long as the player is in the room) a Voting Token, which is a Voting Entity with a Current Vote of MAYBE on all Open Proposals.
}}

If p166 did not pass, change the Ordinances of The Static Room to be
{{
The Current Vote of every player in this room on each Open Proposal is AGAINST. Any attempt to change the Current Vote of a player in this room on an Open Proposal to something other than AGAINST changes it to AGAINST instead. For each player in the room, there exists (only as long as the player is in the room) a Voting Token, which is a Voting Entity with a Current Vote of MAYBE NOT on all Open Proposals.
}}

If p173 passed, add exits from The Storage Room to The Dynamic Room and to The Static Room.
If p173 did not pass, add exits from The Front Hall to The Dynamic Room and to The Static Room, and change both The Dynamic Room and The Static Room to only have The Front Hall as each of their exits.
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