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[s-b] [auto] Peter amends p116 |
Peter has amended p116. --------------------------------- Proposal 116/1: Grand Reunification Of A Nomic Proposal And Related Things A Standard Proposal by Peter Last modified on nweek 90, nday 12 [[GROAN PART]] [[Please double-check to make sure I've done this all right. I don't want to accidentally break every method we have to change the rules.]] [[Revision History: /1: Make it so you couldn't Second your own Tweak, a Spivak change and saying "Game-changing Object" instead of proposal when that's what I meant. ]] In section 2, add a new rule {{ == Game-changing Objects == There is a class of Game Documents called Game-changing Objects. A Game-changing Object consists of a list of changes to the state of the game (that is, changes to the state and/or existence of some number of Game Objects) and an optional title. It may also contain other things as defined in the definition of the object. Each Game-changing Object is assigned a unique serial number at the discretion of the Minister of Change. Any object which is a Game-changing Object: * can be in one of these three states: Pending, Open, and Historical. * can have a list of Legal Votes * can have a list of Eligible Voters Game-changing Objects are initially Pending. Game-changing Objects are Revisable. When a Game-changing Object is Pending, the object that submitted it may revise it by resubmitting it. For each Open Game-changing Object, each Eligible Voter for that object has a Current Vote on that Object. A Current Vote can be any Legal Vote for that object. The Current Vote for each Eligible Voter is initially set to ABSTAIN for each Open Game-changing Object. As a game action, a player may set eir Current Vote for any Open Game-changing Object if e is an Eligible Voter for it. This action may also be known as casting a Vote. When a Game-changing Object changes from Open to Historical, it is said to have Resolved. When a Game-changing Object resolves, the latest Current Vote that each Eligible Voter had on the object becomes known as that entity's Final Vote on that object. [[The definition of each object then describes the meaning of "Passing".]] A Game-changing Object that does not Pass is said to have Failed. When a Game-changing Object Passes, the changes to the game state listed within it are made. If more than one Game-changing Object Passes at the same time, the changes are made sequentially in ascending serial number order. }} Create the following Tweak: {{ Remove from Rule 0-0 the sentence {{ This rule can only be amended by way of a Tweak. }} }} Execute the changes in that Tweak, and then destroy that Tweak. Change Rule 0-0 to the text {{ At any time, regardless of the state of any time-keeping device in the game, any player may submit a Tweak. A Tweak is a Game-changing Object. Legal Votes on a Tweak are SECOND, OBJECT, and ABSTAIN. Eligible Voters on a Tweak are all players. Casting a Vote on an Open Tweak is a legal Game Action regardless of the state of any time-keeping device in the game. The Player who submitted a Tweak may not vote SECOND on that Tweak. 1 real-world day after a Tweak is created, it becomes Open. 6 real-world days after a Tweak becomes Open, it becomes Historical. When a Tweak becomes Historical, if it received at least two SECOND Final Votes and received no OBJECT Final Votes, the Tweak Passes. }} Change Rule 2-3 to the text {{ Proposals are Game-changing Objects. A Proposal is owned by the entity that submitted it. }} Execute these changes in Rule 3-3: {{ In section "Timing", remove the sentence {{ Proposals are initially Pending. }} In section "Proposal Submission", remove the sentence {{ Any player may revise a Proposal e owns by resubmitting it, but only if the Proposal in question is Pending. }} If proposal 104 or 114 Passed, change the text of section "Voting" to {{ A Voting Entity is a Game Object that has the right to vote on Proposals. All players are Voting Entities. Legal Votes on proposals are FOR, MAYBE, AGAINST, and ABSTAIN. Eligible Voters for proposals are all Voting Entities. }} If neither proposal 104 nor 114 Passed, change the text of section "Voting" to {{ A Voting Entity is a Game Object that has the right to vote on Proposals. All players are Voting Entities. Legal Votes on proposals are FOR, AGAINST, and ABSTAIN. Eligible Voters for proposals are all Voting Entities. }} If proposal 104 or 114 Passed, in section "Proposal Resolution", remove the first paragraph and last paragraph. If neither proposal 104 nor 114 Passed, change the text of section "Proposal Resolution" to {{ When a Proposal Resolves, if the number of FOR Final Votes on it exceeds the number of AGAINST Final Votes on it, or if all votes cast on it are AGAINST or ABSTAIN, the Proposal Passes. }} }} Replace the text of the first paragraph of rule 3-18 with {{ Referenda are Game-changing Objects. Legal Votes on Referenda are OBJECT and ABSTAIN. Eligible Voters for Referenda are all players. One nday after a Referendum is created, it becomes Open. Two ndays after a Referendum becomes Open, it becomes Historical. When a Referendum Resolves, if there are less than two OBJECT Final Votes on it, the Referendum Passes. }} In rule 5-1, change the text {{ A CFI is a Game Document consisting of a statement about the game and (optionally) a list of changes to the gamestate. }} to {{ A CFI is a Game-changing Object that also includes a statement about the game. A CFI may be submitted at any time regardless of the state of any time-keeping device used in the game. }} and remove the text {{ Any player may revise a CFI e owns by resubmitting it, but only if the CFI in question is Pending. }} Execute these changes in rule 5-2 {{ If proposal 113 passes, append to the first paragraph the text {{ The Judge of a CFI is its only Eligible Voter. }} If proposal 113 did not pass, change the text of the first paragraph to the text {{ Eligible Voters on a CFI are all players except for the Plaintiff and Defendant of that CFI. }} Change the text of the second and third paragraph to the text {{ Legal Votes on a CFI are YES, NO, REFUSED, and ABSTAIN. Casting a Vote on a CFI is a legal Game Action regardless of the state of any time-keeping device used in the game. When a CFI resolves, count the non-ABSTAIN Final Votes and interpret the results as follows: }} Remove the text {{ When a CFI Passes, the gamestate changes listed within it are implemented by whoever is responsible for them. }} }} In rule 3-1, change the text {{ This does not apply to Game Actions defined in section 5, or if the definition of a Game Action explicitly allows other times for the Action to occur. }} to the text {{ This does not apply if a rule explicitly allows other times for the Game Action to occur. }} --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to the sender of this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business