automailer on Thu, 19 May 2005 22:16:01 -0500 (CDT) |
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[s-b] [auto] BvS amends p92 |
BvS has amended p92. --------------------------------- Proposal 92/1: Upgrades! New, Exciting, No Doubt Intending New Gridplay A Standard Proposal by BvS Last modified on nweek 89, nday 4 If Proposal 91 fails, replace all occurances of "Grid Period" in this proposal with "nweek". Amend the "Special" section of rule 10-2 of the Rules or 1-2 of The Grid Rulebook, whichever exists, to read: {{ Special energy must be allocated as stated in the definition of each Add-On to be activated. }} Create the following Add-Ons for Forts: {{ __Sentry Gun__ Cost: 100 Genechips Effect at purchase: Creates an object called a "Sentry Gun" on the Grid. This object is treated as though it were a fort with 20 sections and a range of 3. Sentry Guns cannot be upgraded with Add-Ons. }} {{ __Capacitors__ Cost: 150 Genechips Cost to Activate: X Energy Effect: Next Grid Period, you may use X additional energy. X cannot exceed the number of sections your Fort has. {{ __Advanced Targeting__ Cost: 200 Genechips Cost to Activate: 20 energy Effect: Your Fort's Offense this Grid Period is multiplied by 1.5, rounded down to the nearest integer. }} {{ __Shield Overload__ Cost: 250 Genechips Cost to Activate: 50 energy, destroy 15 fort sections Effect: Your Fort's Defense this Grid Period is increased by 100. }} {{ __Steam Tower Upgrade__ Cost: 300 Genechips Effect: Each Grid Period, you may move your Fort one Grid Square. Any objects in the square you move to are destroyed. When you move, a 12-sided die is rolled. On a 1, your Fort loses 100 Sections. }} --------------------------------- This Message was sent automatically by the Wiki. Please do not reply to the sender of this message, as your replies will be ignored. Thank you. _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business