automailer on Sun, 13 Feb 2005 14:45:48 -0600 (CST)


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[s-b] [auto] Wonko submits p2008


Wonko has submitted a new proposal, p2008.

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Proposal 2008/0: Statistical Permanence
A Standard Proposal by Wonko
Last modified on nweek 80, nday 1

Change the third paragraph of r1912 from
{{
Any Player may create an Avatar which represents em in a Cube on the edge of the Arena (that is, a Cube with at least two components of its triple equal to either 1 or 4), provided that there is no Avatar already representing em and the chosen Cube isn't Full of Water. There exist the following Attributes for each Player: AvSpeed, AvPower, AvStrength, and AvSkill. When a Player creates an Avatar, each of these attributes is reset to 1. These attributes must always have values that are positive integers.
}}
to
{{
Any Player may create an Avatar which represents em in a Cube on the edge of the Arena (that is, a Cube with at least two components of its triple equal to either 1 or 4), provided that there is no Avatar already representing em and the chosen Cube isn't Full of Water. There exist the following Attributes, called Stats, for each Player: AvSpeed, AvPower, AvStrength, and AvSkill. These attributes must always have values that are positive integers. New players have all these stats set to 1.
}}

In r1912, replace the text
{{
Upgrading is an Action performed by a Player. It consists of increasing exactly one of the following attributes by 1: AvSpeed, AvPower, AvStrength, or AvSkill. A Player may only announce that e is Upgrading during a Checking Period when eir Avatar Fires a Jet that Hits a Cube where there is a different Avatar, and that Avatar Gets Destroyed.
Upgrading takes place only at the Checkpoint immediately after such a Firing. A Player may only Upgrade once each Checking Period.
}}
with
{{
When an entities' Avatar Fires a Jet of Water, the Jet of Water hits a cube containing a different Avatar, and that different Avatar Gets Destroyed, then the entity whose Avatar did the firing is said to have Soaked the entity whose Avatar was destroyed.

When a player Soaks another player, then the player who did the Soaking may increase a single one of eir Stats by 1. E must do this within one nweek of the Soaking, or else e loses eir chance. E may not do this more than once per Soaking.
}}
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