Jeremy Cook on Sun, 23 Jan 2005 12:54:05 -0600 (CST) |
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Re: [s-d] Re: [s-b] [auto] Zarpint amends p1983 |
On Sun, Jan 23, 2005 at 01:17:08PM -0500, Daniel Lepage wrote: > > On Jan 20, 2005, at 5.46 PM, automailer@xxxxxxxxxxxxxxx wrote: > > > * Firing a jet of water at an given Cube. The specified cube must be > > orthogonally adjacent to the Avatar. With probability AvPower / > > (AvPower+ AvSkill), a Jet Hits a randomly chosen Cube orthogonally > > adjacent to the specified one, and with probability AvSkill / (AvPower > > + AvSkill), a Jet Hits the specified Cube. > > So it's possible that you'll hit both the targeted cube, and your own > cube? And possibly destroy yourself and the target? Or is this supposed > to be an either-or thing, either you hit the target or you hit a random > other square, but not both? Damn, I didn't realize that that was ambiguous. Those probabilities are not independent; it's an either-or thing, as in "a fair coin comes up heads with probability 1/2 and tails with probability 1/2". Peter, can you use Executive Tidiness to clear that up? Maybe change it to "and otherwise a Jet Hits the specified Cube". (That should be covered under r257.) > > If a Player's Avatar Fires a Jet that Hits a Cube where there is a > > different Avatar, and that Avatar Gets Destroyed, then the Player > > whose Avatar Fired a Jet may increase at most one of eir four > > attributes AvSpeed, AvPower, AvStrength, and AvSkill by 1. > > This seems like a rich-get-richer scheme, since players with higher > powers and strengths are less likely to be killed and more likely to > kill than lower players. I'm not sure if this is an objection or a comment. It's true that the more players kill, the better they get at killing, just like a typical FPS. Zarpint _______________________________________________ spoon-business mailing list spoon-business@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/spoon-business