automailer on Thu, 20 Jan 2005 16:46:39 -0600 (CST)


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[s-b] [auto] Zarpint amends p1983


Zarpint has amended p1983.

---------------------------------
Proposal 1983/2: Arena
A Standard Proposal by Zarpint
Last modified on nweek 77, nday 7

Create the following Rule:

{{__Arena__

There exists a 4x4x4 grid known as the Arena. Positions on the Arena are known as Cubes and may be referred to by triples (1,1,1) through (4,4,4).

Each Cube may contain any number of Avatars. Avatars are Objects that represent Players. No two Avatars may represent the same Player, nor may an Avatar represent more than one Player. An Avatar must be in exactly one Cube at all times.

Any Player may create an Avatar which represents em in a Cube on the boundary of the Arena (that is, a Cube with at least one component of its triple equal to either 1 or 4), provided that there is no Avatar already representing em.

There exist the following Attributes for each Player: AvSpeed, AvPower, AvStrength, and AvSkill. Each of these are initially 1. They must always have values that are positive integers.

Each checking period, each Player may Take AvSpeed Turns. Taking a Turn consists of exactly one of the following actions:

* Moving eir Avatar orthogonally (an orthogonal move consists of changing the value of exactly one component of the Avatar's triple by either +1 or -1).

* Firing a jet of water at an given Cube. The specified cube must be orthogonally adjacent to the Avatar. With probability AvPower / (AvPower+ AvSkill), a Jet Hits a randomly chosen Cube orthogonally adjacent to the specified one, and with probability AvSkill / (AvPower + AvSkill), a Jet Hits the specified Cube. 

(The Attributes refer to the Player Taking the Turn.)

When a Jet Hits a Cube, no Avatar may enter that Cube until the current nweek ends. The Cube is said to be Filled with Water.

If a Jet Hits a Cube with one or more Avatars, each Avatar in that Cube Gets Destroyed with probability A/(A+B), where A is the AvPower of the Player represented by the Avatar that Fired the Jet, and B is the AvStrength of the Player represented by the Avatar in the Cube where the Jet Hit.

If an Avatar Gets Destroyed, that Avatar no longer exists.

If a Player's Avatar Fires a Jet that Hits a Cube where there is a different Avatar, and that Avatar Gets Destroyed, then the Player whose Avatar Fired a Jet may increase at most one of eir four attributes AvSpeed, AvPower, AvStrength, and AvSkill by 1.

}}

Renumber r625.D.13 to r625.D.14, and add the following as r625.D.13:

{{
D.13. The Ministry of the Arena.

The Ministry of the Arena is a Ministry. Its Minister may be referred to as the Ref. The Ref is responsible for keeping track of the Arena and the contents of each of its Cubes in a Public Display. The Ref makes all the random dice rolls and must use the B Nomic Dice Roller.
}}

Make Zarpint the Minister of the Arena.

Change the last paragraph of r9 to:

{{
The B Nomic Dice Roller is a randomizing device. To use it, send email to dice@xxxxxxxxxx Instructions are at http://www.bnomic.org/cgi-bin/moin.cgi/HowToRollDice
}}
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