Baron von Skippy on 16 Feb 2003 02:22:01 -0000 |
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[Spoon-business] Armies mod #2 |
I propose: {{ __Special Abilities__ Add a subsection to 1326.B: {{ B.2. Special Abilities B.2.1. DwarvesDwarf Armies may Dig In, in which case they lose the ability to move for one nweek and get *2 to their Toughness until they are no longer Dug In.-
B.2.2. ElvesElf Armies may Snipe, in which case they Attack from two squares away from the enemy Army. The other Army will then move one square towards the Elf Army as their first Attack, unless they have no more movement points for that nweek, in which case the battle ends.
B.2.3. FaeriesFaerie Armies may Hit and Run enemy Armies, in which case they make a first Attack, but the enemy Army may not retaliate. If a Faerie Army Hits and Runs, it must Retreat after the first Attack.
B.2.4. AliensAlien Armies may Warp, in which case it moves up to 4 spaces, at any time when they are not Recharging. After an Alien Army Warps, it is said to be Resting for one nweek. Alien Armies may not move while Recharging.
B.2.5. OgresOgre Armies may Smash at any time when they are not Resting. When they do, all non-Ogre armies on all adjacent squares lose .2 Strength. After an Ogre Army Smashes, it is said to be Resting for one nweek. Ogre Armies may not move while Resting.
B.2.6. OrcsOrc Armies may Bloodlust once per nweek, in which case it may not perform any action for 1 nday, after which it gets *2 Power, *.5 Toughness, and *1.5 Speed for 3 ndays.
B.2.7. InsectsInsect Armies may Swarm an enemy Army once per battle, in which case the Power of the enemy Army is multiplied by .75 for the duration of the battle.
B.2.8. BlobsBlob Armies may, once per nweek, Ingest an enemy Army adjacent to them, in which case the enemy army loses Strength as though the Blob Army had Attacked them and the Blob Army gains Strength equal to the enemy Strength lost.
B.2.9. DroidsDroid Armies may Repair at any time when it they are not battling or Quick Repairing, in which case they lose the ability to move for 5 ndays, at the end of which time their Strength increases by .3. If the Droid Army Attacks or is Attacked while Repairing, the Repair is aborted.
Droid Armies may Quick Repair at any time when they are not battling or Quick Repairing, in which case thy lose the ability to move for 2 ndays, at the end of which time their Strength increases by .1. If the Droid Army Attacks or is Attacked while Quick Repairing, the Quick Repair is aborted.
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