Glotmorf on 5 Jul 2002 04:47:06 -0000


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[Spoon-business] Less is More: Dimensions


{{ _Less is More: Dimensions_

Replace Rule 154 in its entirety with the following:

{{ _Dimensions_

A. Definitions

A Dimension is any numerical attribute of Players which is defined as a Dimension by the rules. A Dimension can in general have any real number as its value, although specific Dimensions may have restrictions imposed on the range of values they can take.

Each Player in the game has a value for each Dimension.  If a value has not been set or defined for a given Player's given Dimension, it is set to 0.

Players who have every Dimension at 0 are said to be at the Origin. The Origin is Full Of Stars.

B. Existing Dimensions

The following Dimensions exist:

B.1. Score

Score is a measure of the number of points a Player has.  Score cannot be set to a value less than zero.

B.2. Charm

A Player's Charm increases by one whenever a proposal e has proposed passes.  A Player's Charm decreases by one whenever a proposal e has proposed fails.

B.3. Activity

A Player's Activity increases by one at the end of an nweek if e voted on that nweek's Ballot; otherwise, unless the Player is on voluntary Leave, eir Activity decreases by one.

B.4. Respect

If a player's Respect exceeds all other players' respect by at least 5, that player gains the title "Respected One". If at any time, the Respect of a player who has the title "Respected One" fails to meet the aforementioned condition, that player loses the title "Respected One".

B.5. Style

Once per nweek, a player may use eir Style Points to acquire Style Attributes; if this would result in negative Style for the Player, the Style points are not deducted and the Style Attribute is not recognized. The player must submit a message to the public forum indicating the Style Attribute(s) to be acquired.

Once a Style Attribute has been recognized by the administrator, three points shall be deducted from the player's Style for each word in the Style Attribute. The Style Attribute will be added to the player's listing in the player roster.

Players may not acquire Style Attributes already acquired by another player. New Style Attributes must be unique.

Players may not use Style to purchase attributes that alter or misrepresent the game state, or are in uniquely identifying use in the rule set. Players are not allowed to use Style points to purchase possession of game entities, or Titles that have been defined by the rules. [[e.g. one can't purchase "has 1200 points" as an attribute, since it misrepresents the game state.]]

The Administrator may, at eir discretion, refuse to recognize any Style Attribute which has the potential to confuse, misrepresent, or alter the game state. Style Attributes are for vanity purposes only.

B.6. Entropy

Players have an attribute called Entropy. Entropy is a Dimension. At the end of each nweek, each player's Entropy shall increase by an amount equal to the sum of the number of proposals e had on the ballot for that nweek which passed and 1/2 the number of game actions (movements, purchases, throws, etc.)taken during that nweek.

The game state shall have a property known as Universal Entropy. The value for Universal Entropy is always equal to the sum of all players' Entropy values. If Universal Entropy is ever greater than Maximum Entropy (currently 500), the Clock will be turned off until the Watch reads 3 wdays, and the following actions will occur in order immediately:

* All players are placed into Limbo.
* All sirens, big rocks, big sticks, shields, and balls of wax are destroyed.
* All Gnomes not in Gnome bags are destroyed.
* The Weather is updated
* All properties of grid squares [[such as Wet or Frozen]] are removed.
* The Yeti is moved to a random square on the grid.
* All Gremlins go into Hiding.
* The Football is moved to a random square as if a touchdown had been scored.
* In r394, section A.2, the numbers 1 and 20 are switched. [[swap endzones!]]
* All Insta-Rules are destroyed.
* Four Insta-Rules are enacted:
{It is illegal to enter or remain in (10,10) without bouncing Elbonia-style}
{It is illegal to enter or remain in (10,11) without bouncing Elbonia-style}
{It is illegal to enter or remain in (11,11) without bouncing Elbonia-style}
{It is illegal to enter or remain in (11,10) without bouncing Elbonia-style}
* All Grid squares become of substance Fire.
* All players receive 10 points.
* All players' Entropy values are set to 0.

At the end of the nweek in which the above occurs, all Grid squares lose eir substances, 5 random squares become Mud, and the Big Stick is placed on a random square.

If a player's Entropy exceeds ((Maximum Entropy) / (# of players)) / 2 , all eir messages posted to the public forum must consist of words of three or fewer syllables. If a player's Entropy exceeds (((Maximum Entropy) / (# of players)) / 4) * 3 , all eir messages posted to the public forum must consist of words of two or fewer syllables. If a player's Entropy exceeds ((Maximum Entropy) / (# of players)), all eir messages posted to the public forum must consist of words of one syllable. Comprehensible abbreviations and acronyms defined in the game rules are acceptable in order to comply with this. Also exempt are: numbers, typing symbols, quotes from current rules or other public forum msgs. (though not one's own msgs.), and comments.

B.7. Blood Alcohol Content, or BAC

Whenever a player drinks an alcoholic beverage, eir BAC increases by 1. At the end of each nweek, the BAC of each player with a positive BAC decreases by 1. If a player's BAC is greater than 5, e is said to be Inebriated.

}}

Repeal Rules 153, 210, 344, 440 and 628.

Remove the first paragraph of Rule 258.

Remove the first and last paragraphs of Rule 395.

}}


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