Glotmorf on 2 Jun 2002 04:08:54 -0000 |
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spoon-business: CFI 766 ruling |
[[ Let's try it on the public forum now... ]] On 6/1/02 at 3:51 AM Dan Waldron wrote: >I submit the following CFI: > >{{ >Given that the rules exist to be interpreted by intelligent beings, and >given that it might, through methods foreseen or unforeseen, become >impossible to determine the value of various game values, and >given that this has indeed happened, I submit the following statement: > >No player was awarded a win during nweek 16. > >My analysis follows. > >Rule 18/2 states that "With the exception of Rule Changes whatever is not >prohibited or regulated by the Ruleset is permitted and unregulated." > >Indeterminate values are neither prohibited nor regulated. Therefore it >is up to us to come to some decision how they shall be dealt with. The >simplest means of dealing with an undefined value is to have the answer of >any query made of it be "no", and this is the principle I suggest we apply >here. I do not suggest that we apply this principle indiscriminately, for >example if the rules were to ask "is the value of x indeterminate?" it >would be foolish to return an answer of "no" due to precedent if x were >indeterminate. However, in present circumstances the principle is quite >simple to apply. > >Rule 27/2 states that "If at any time a player's score equals or exceeds >1000 points, and that player's Charm and Activity are both greater than >zero, that player is immediately awarded a Win." > >The rule asks the question "Is the value of any player's greater than or >equal to 1000 points?" In the case of Wonko and others whose score is >indeterminate, the answer is "no." > >Furthermore, rule 440 asks the question "is the global Entropy greater >than 500?" since the global Entropy is also indeterminate the answer >should also be "no." > >}} I rule this statement to be TRUE. I agree with Plaintiff's analysis of the regulation of indeterminate values; though I choose to interpret the current values publicly regarded as indeterminate as being what they would be as the result of DimShips not having cumulative effect. I have said. Glotmorf