Wonko on 2 Feb 2002 00:16:08 -0000 |
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spoon-business: First Proposals of the Nweek! |
Okay, I submit the follwoing three proposals: **************************************************************************** First of all, a faster means of movement: {{ __Run, Run, As Fast As You Can!__ Amend rule 301 to replace the word 'nweek' in the last two paragraphs with 'Step', replace the first word of the second to last paragraph with 'Twice', and then insert the following paragraph between the third to last and second to last paragraphs: 'The first 3 days of each nweek are designated as a Step. The 4th, 5th, and 6th ndays of each nweek are designated as a Step. The 7th, 8th, and 9th ndays of each nweek are designated as a Step.' Add the following paragraph to the end of rule 301: 'There exist objects called Vehicles. If a player gets a Vehicle, e loses all other Vehicles e has.' Create: {{ __GremiCycles__ There exist Vehicles called GremiCycles. Any player with more than 13 points may pay 13 points to get a GremiCycle. A player who has a GremiCycle may make 1 additional Move per Step. }} {{ __GremoPlanes__ There exist Vehicles called GremoPlanes. Any player with more than 25 points may pay 25 points to get a GremoPlane. A player who has a GremoPlane may make 2 additional Moves per Step. }} {{ __The GremliCopter__ There exists a Vehicle called the GremliCopter. Any player with more than 40 points may pay 40 points to take the GremliCopter from the entity which has it. A player who has the GremliCopter may make 4 additional Moves per Step. }} Give the GremliCopter to the Scoring Gremlin. }} **************************************************************************** Secondly, something to do with the masses of Gremlins on the Grid: {{ __Let's Get Ready To GREMBALL!!!!__ Amend the rule created by proposal 330 to replace the sentence 'A Player in a grid location can throw a Gremlin at another grid location, at a Player in another grid location, into Limbo or at a Player in Limbo.' with 'A Player in a grid location can throw a Gremlin at another grid location or at a Player in another grid location, assuming the target is within 7 units of the thrower, or into Limbo or at a Player in Limbo.' Append to rule 301 the sentence 'The distance between two squares is the square root of (the difference in x-values of the squares squared plus the difference in y-values of the squares squared)' Create: {{ __Hungry Hungry Hippos__ There exist four Passable SOs, called Hungry Hungry Hippos, or Hippos. There is one at (1,10), one at (11,1), one at (20,11) and one at (10,20). Whenever a MO occupies a square which is occupied by a Hippo, the Hippo Eats that MO. When a MO is Eaten by a Hippo, it is teleported to a random vacant square in the Relocation Zone. The Relocation Zone consists of all squares whose x and y coordinates are both greater than 5 and less than 15. }} {{ __The Game__ There exists a list called the Gremball Roster, or just the Roster. Any player may put emself on the Roster by declaring so in a Public Forum, in which case e shall be added to the Roster at the end of that nweek. There exist two groups of players, called Teams, known as the Red Team and the Yellow Team. No player on the Roster can be on more than 1 Team. At the beginning of each nweek, each player on the Roster shall be randomly assigned to a Team, in such a way so that neither Team outnumbers the other by more than 1 player. If a player who is holding a Gremlin is Eaten by a Hippo, e and all players on eir team gain 2 points, and e loses possession of that Gremlin before being teleported by the Hippo. }} {{ __Magnets__ There exist objects called Magnets. Any player who does not have a Magnet may buy one for 7 points. If a player with a Magnet is within 3 squares of a player who holds a Gremlin, the player with a Magnet may Seize the other player's Gremlin, in which case the Gremlin moves to the location and into the possession of the Seizing player. }} }} **************************************************************************** And finally, back from the Grave, Administrative Abilities! {{ __Broadening Horizons__ Create a new rule as follows: {{ __A Little Fun For Everyone__ The Administrator may make proposals as though e were a player. The Administrator shall not be subject to Bandwidth Rationing, or any other means of limiting the number or type of proposals which may be made. Instead, the Administrator shall be limited to one proposal per nweek. [[ Just so things don't get out of control... ]] If the Administrator gains or loses points as a result of any change in the game state, including but not limited to the passage or failure of proposals, those points shall instead be awarded to/taken from the Scoring Gremlin. }} Amend rule 296 to replace the number 30 with 20, replace the words ' or the player with the lowest score has at most 10 fewer points than any other player,' with ' or the Scoring Gremlin has no Points,', add the words 'with a nonzero score and the Scoring Gremlin has at least 5 points,' after the words 'other player' in the last sentence, replace 'fewest points' with 'lowest score' in the 2nd sentence, then replace 'lowest score' with 'lowest nonzero score' everywhere it occurs. [[If I did this right, it will end up looking like this: "There exists a Gremlin known as the Scoring Gremlin. Whenever a proposal is recognized, if the Scoring Gremlin is Active, it shall award the player with the lowest nonzero score 1 point. If at any time multiple players are tied for the lowest nonzero score, or the Scoring Gremlin has no Points, the Scoring Gremlin shall go into Hiding. If the player with the lowest nonzero score has at least 20 fewer points than any other player with a nonzero score and the Scoring Gremlin has at least 5 points, the Scoring Gremlin shall become Active." ]] Finally, add the following: "Players may give points to the Scoring Gremlin in the same manner as giving points to other players. [[ It's like charity, only different. ]] The Scoring Gremlin initially has 100 Points. This paragraph shall then be deleted from the rules [[ for cleanliness ]].' }} **************************************************************************** -- Wonko Vir prudens non contra ventum mingit.