Wonko on 2 Feb 2002 00:16:08 -0000


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spoon-business: First Proposals of the Nweek!


Okay, I submit the follwoing three proposals:

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First of all, a faster means of movement:
{{
__Run, Run, As Fast As You Can!__

Amend rule 301 to replace the word 'nweek' in the last two paragraphs with
'Step', replace the first word of the second to last paragraph with 'Twice',
and then insert the following paragraph between the third to last and second
to last paragraphs:

'The first 3 days of each nweek are designated as a Step. The 4th, 5th, and
6th ndays of each nweek are designated as a Step. The 7th, 8th, and 9th
ndays of each nweek are designated as a Step.'

Add the following paragraph to the end of rule 301:

'There exist objects called Vehicles. If a player gets a Vehicle, e loses
all other Vehicles e has.'

Create:
{{
__GremiCycles__

There exist Vehicles called GremiCycles. Any player with more than 13 points
may pay 13 points to get a GremiCycle. A player who has a GremiCycle may
make 1 additional Move per Step.
}}

{{
__GremoPlanes__

There exist Vehicles called GremoPlanes. Any player with more than 25 points
may pay 25 points to get a GremoPlane. A player who has a GremoPlane may
make 2 additional Moves per Step.
}}

{{
__The GremliCopter__

There exists a Vehicle called the GremliCopter. Any player with more than 40
points may pay 40 points to take the GremliCopter from the entity which has
it. A player who has the GremliCopter may make 4 additional Moves per Step.
}}

Give the GremliCopter to the Scoring Gremlin.
}}

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Secondly, something to do with the masses of Gremlins on the Grid:
{{
__Let's Get Ready To GREMBALL!!!!__

Amend the rule created by proposal 330 to replace the sentence 'A Player in
a grid location can throw a Gremlin at another grid location, at a Player in
another grid location, into Limbo or at a Player in Limbo.' with 'A Player
in a grid location can throw a Gremlin at another grid location or at a
Player in another grid location, assuming the target is within 7 units of
the thrower, or into Limbo or at a Player in Limbo.'

Append to rule 301 the sentence 'The distance between two squares is the
square root of (the difference in x-values of the squares squared plus the
difference in y-values of the squares squared)'

Create:
{{
__Hungry Hungry Hippos__

There exist four Passable SOs, called Hungry Hungry Hippos, or Hippos. There
is one at (1,10), one at (11,1), one at (20,11) and one at (10,20). Whenever
a MO occupies a square which is occupied by a Hippo, the Hippo Eats that MO.
When a MO is Eaten by a Hippo, it is teleported to a random vacant square in
the Relocation Zone. The Relocation Zone consists of all squares whose x and
y coordinates are both greater than 5 and less than 15.
}}

{{
__The Game__

There exists a list called the Gremball Roster, or just the Roster. Any
player may put emself on the Roster by declaring so in a Public Forum, in
which case e shall be added to the Roster at the end of that nweek. There
exist two groups of players, called Teams, known as the Red Team and the
Yellow Team. No player on the Roster can be on more than 1 Team. At the
beginning of each nweek, each player on the Roster shall be randomly
assigned to a Team, in such a way so that neither Team outnumbers the other
by more than 1 player.

If a player who is holding a Gremlin is Eaten by a Hippo, e and all players
on eir team gain 2 points, and e loses possession of that Gremlin before
being teleported by the Hippo.
}}

{{
__Magnets__

There exist objects called Magnets. Any player who does not have a Magnet
may buy one for 7 points. If a player with a Magnet is within 3 squares of a
player who holds a Gremlin, the player with a Magnet may Seize the other
player's Gremlin, in which case the Gremlin moves to the location and into
the possession of the Seizing player.
}}
}}

****************************************************************************

And finally, back from the Grave, Administrative Abilities!
{{
__Broadening Horizons__

Create a new rule as follows:

{{
__A Little Fun For Everyone__

The Administrator may make proposals as though e were a player. The
Administrator shall not be subject to Bandwidth Rationing, or any other
means of limiting the number or type of proposals which may be made.
Instead, the Administrator shall be limited to one proposal per nweek.
[[ Just so things don't get out of control... ]]

If the Administrator gains or loses points as a result of any change in
the game state, including but not limited to the passage or failure of
proposals, those points shall instead be awarded to/taken from the Scoring
Gremlin.
}}

Amend rule 296 to replace the number 30 with 20, replace the words ' or the
player with the lowest score has at most 10 fewer points than any other
player,' with ' or the Scoring Gremlin has no Points,', add the words 'with
a nonzero score and the Scoring Gremlin has at least 5 points,' after the
words 'other player' in the last sentence, replace 'fewest points' with
'lowest score' in the 2nd sentence, then replace 'lowest score' with 'lowest
nonzero score' everywhere it occurs.

[[If I did this right, it will end up looking like this:
"There exists a Gremlin known as the Scoring Gremlin. Whenever a proposal is
recognized, if the Scoring Gremlin is Active, it shall award the player with
the lowest nonzero score 1 point. If at any time multiple players are tied
for the lowest nonzero score, or the Scoring Gremlin has no Points, the
Scoring Gremlin shall go into Hiding. If the player with the lowest nonzero
score has at least 20 fewer points than any other player with a nonzero
score and the Scoring Gremlin has at least 5 points, the Scoring Gremlin
shall become Active."
]]

Finally, add the following:

"Players may give points to the Scoring Gremlin in the same manner as
giving points to other players. [[ It's like charity, only different. ]]

The Scoring Gremlin initially has 100 Points. This paragraph shall then be
deleted from the rules [[ for cleanliness ]].'

}}

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-- 
Wonko
Vir prudens non contra ventum mingit.