Jonathan Van Matre on 30 Jan 2002 18:58:37 -0000 |
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spoon-business: Proposal: Sexy Sirens On The Rocks |
I'm recklessly tying this proposal to one that hasn't even been voted in yet... __Sexy Sirens on the Rocks__ Revise the rule "Big Rocks", if it exists, by replacing {{Once a Big Rock is placed, no other object -- Players, Things, etc. -- can occupy that Grid location.}} with {{Once a Big Rock is placed, no other object -- Players, Things, etc. -- can occupy that Grid location, with the exception of a Siren. Sirens can only be placed on Big Rocks by the Administrator.}} then, if the rule "Big Rocks" exists, create a new rule: __Sexy Sirens On The Rocks__ {{ When placing Big Rocks on the Grid, the Administrator will roll 1d6 to determine the presence of a Siren on the Big Rock. If a 6 is rolled, a Siren is on the Big Rock. The Administrator will assign a name to each new Siren and post the name and location of the Siren (and eir Rock) to the Grid webpage or a public forum. Sirens are Impassable Stationary Objects. Players in any Grid square immediately adjoining a Siren (either horizontally, vertically, or diagonally) are in the Siren's Zone of Enchantment (ZOE). Players in a Siren's ZOE may only move to other Grid Squares in that Siren's ZOE. Players in any Grid square immediately adjoining a Siren's Zone of Enchantment (either horizontally, vertically, or diagonally) are in the Siren's Zone of Almost-Total Rapture (ZATR). Players in a Siren's ZATR may only move to Grid squares in that Siren's ZATR or Grid squares in that Siren's ZOE. If a player is in the same Siren's ZOE at the end of 2 consecutive nweeks, that player may elect to Make Love to the Siren by posting this action in a public forum. Making Love to a Siren removes the Siren from the Grid. When a player Makes Love to a Siren, the administrator will roll 1d3. If the result is a 3, that player becomes a Toad for 4 nweeks. Toads are not free to move at will about the Grid. While a player is a Toad, e is a passable movable object (MO). A Toad may be picked up and carried by a non-Toad player occupying the same square as the Toad. If a player carrying a Toad encounters a Scary Dark Thing, all consequent point deductions are made from the Toad's Score. If a player carrying a Toad encounters a Shiny Thing, all consequent point additions are made to the non-Toad's Score. This rule supersedes rule 301. [[To put it simply, if you're in the ring of 9 squares around the Siren, you can't leave that ring. If you're in the ring of 16 squares around that, you can only move in that ring or move to the inner ring.]] }} If the rule "Big Rocks" does not exist, a voice from on high shall proclaim "Nice try" and this proposal has no further effect (except, of course, to earn points and charm for its author if adopted). [[Elbonian Airways and Pinball Guns may provide additional means of escape if they get voted in, but it's also possible for multiple Sirens to end up distributed on the Grid in such a way that there are moveless "Doldrums" spaces on the Grid, which could get interesting. Hence the Make Love escape provision. Vive les freres Coen!]] --Scoff!