Mel Chin on Mon, 14 May 2007 13:17:51 -0700 (MST) |
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Re: [eia] battle of Bordeaux: British withdrawal roll, overwhelming odds and trivial combats |
I agree with Bill, there shouldn't be any PPs awarded for overwhelming combats. Mel ----- Original Message ----- From: "Bill Jaffe" <billj@xxxxxxxxxxx> To: "'public list for an Empires in Arms game'" <eia@xxxxxxxxx> Sent: Monday, May 14, 2007 2:45 PM Subject: Re: [eia] battle of Bordeaux: British withdrawal roll,overwhelming odds and trivial combats > I see the siege rules as rewarding primarily "fletches", which are > fortifications that make a city more important from a POLITICAL point. The > reason having a corps present is added is because the loss of an entire > corps formation in a siege would be politically newsworthy, just as the fall > of Lille or some of the other principalities. I actually would house rule > that a 2 or more fletch city, or 4 or 5 spire city always causes PP to be at > stake, even in a surrender. But I don't know if that would be unbalancing. > > Clearly, most overwhelming odds situations are more about a small force left > behind to hinder the movement of a large force, rather than these where 1 > mid-sized corps of 8 or 10 faces a 1 point militia-based corps. > > However, I do see this as not changing the way the rule reads - you are > forced to trivial combat, so 7.5.3.5 doesn't apply, and there are no PPs > awarded. > > Bill Jaffe > Wargaming since Tactics (1958), and playing 18xx since 1829 > billj@xxxxxxxxxxx > > > -----Original Message----- > From: eia-bounces@xxxxxxxxx [mailto:eia-bounces@xxxxxxxxx] On Behalf Of > MICHAEL P GORMAN > Sent: Monday, May 14, 2007 1:40 PM > To: public list for an Empires in Arms game > Subject: Re: [eia] battle of Bordeaux: British withdrawal roll, overwhelming > odds and trivial combats > > I do not see it as a clear statement that the overwhelming odds should alter > the point value of a battle and the more I read, the more it strikes me as a > fundamental violation of the game's internal logic that it possibly could > mean that. > > There is exactly one case where a trivial combat does not grant victory > points. That is when one side has no corps. The exception to the no > victory points covers all cases where both sides have corps present at the > battle that are possible in the normal rules. > > What is bothering me is that it is possible for both sides to have corps > present at a battle without points being granted for that battle. Siege > rules make no consideration to the size of a corps in a city garrison. If a > city has a one factor corps and 24 garrison factors in an unfortified city, > that one factor corps makes the whole battle worth a point. It doesn't > matter what the odds are. 100 factors besieging a one factor corps get a > victory point since there is a corps present on both sides. > > I'm not comfortable with the overwhelming odds rules creating an exception > to the case that corps on both sides makes a battle worth points without > explicitly stating that exception since it seems like a violation of a > fundamental concept of the game. Corps are what the game is about. The > smallest corps is worth something and the biggest garrison is worth nothing > on the point track. That is consistently true at all points of the rules. > That I should set aside that base concept without it being explicitly stated > seems improbable to me and I'm very uncomfortable with it since it feels > like I'm breaking a central tenet of the game. > > I can understand at some level saying, this battle is so paltry it shouldn't > be worth anything. But why isn't that also the case in sieges then? Why > isn't there a point where a garrison is so big it is worth points? At a 5 > tower city you can have a force bigger than any national corps could > possibly hold, but since it's all garrison factors, it doesn't matter, it's > worth nothing. But put 1 factor in a corps in that city and suddenly the > battle is worth a point even though the battle went from a real fight, to a > walk over. So the logic that an overwhelming odds battle is too minor to be > worth points isn't sustained anywhere else in the game. It's not treated as > a valid argument. > > All that matters anywhere else is was there a corps present. That's it. If > the answer is yes, it's points. If it's no, then it's not. There is only > one exception anywhere, a fortified city, the only fight without a corps > that you can get points on, it's a big exception and it's explicitly stated. > > So I think the overwhelming odds rule has to be read as mandating that the > commanders choose to resolve a field or limited field battle by trivial > combat and not a standard trivial combat since it does not state that it is > an exception to a universal rule of corps = points. > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > > > _______________________________________________ > eia mailing list > eia@xxxxxxxxx > http://lists.ellipsis.cx/mailman/listinfo/eia > _______________________________________________ eia mailing list eia@xxxxxxxxx http://lists.ellipsis.cx/mailman/listinfo/eia