jjy on Wed, 31 Aug 2005 09:19:56 -0500 (CDT)


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[eia] Re: Papacy DOW


Huh ?

-JJY



>Sounds good to me.

>Why don't you guys read up on UMP's while you are at it?

>Joel mentioned you had trouble keeping players in this game and now I can
see why.

>Thank you for reminding why I stopped playing this thing ten years ago and
>swore that I'd never do it again.

>Spain resigns.


----- Original Message ----- 
From: "Michael Gorman" <mpgorman@xxxxxxxx>
To: "public list for an Empires in Arms game" <eia@xxxxxxxxx>
Sent: Tuesday, August 30, 2005 11:51 PM
Subject: Re: [eia] Papacy DOW


> At 11:02 PM 8/30/2005, you wrote:
> >6.2.2.1 says "A player may pick up ANY OR ALL of the fleets in a  stack
and
> >begin moving them as one stack."  Moving two fleets as a stack and
leaving
> >the third behind is still one 2 fleet stack, not one 3 fleet stack.
That's
> >5 MP's (-1 for the corps and -1 for the two fleets) and puts them off
Rome.
> >
> >As I read it the part about all the fleets being considered as one stack
is
> >only if they are moving to the same area.  It would be idiotic if, for
> >example, the third fleet took a corps to Corunna and suffered a -3 move
> >penalty because the other two fleets went to Tunis.
>
>
>
> 6.2.2 NAVAL MOVEMENT PROCEDURE: A major power's fleets occupying the same
> port, blockade box or sea area must always be combined into one "stack."
> Major powers that are in the same port, blockade box or sea area that have
> announced combined movement are treated as one stack.
>
>
> This makes no mention of movement.  If your fleets are in one space, they
> are one stack.
>
>
>
> 12.2.3.2: Any fleet starting its Naval Phase in a stack where some or all
> of the fleets are transporting corps and/or contain a depot for invasion
> supply loses " - 1 " movement point off of its movement allowance for the
> Naval Phase.
>
> 12.2.3.3: Any fleet starting its Naval Phase in a stack loses " -1 "
> movement point off of its movement allowance for the Naval Phase per fleet
> in the stack in excess of one fleet. For example, the movement allowance
in
> a stack of two fleets would be reduced to "6" and, in a stack of three
> fleets, would be reduced to "5. "
>
>
> These rules both explicitly do not care if your fleets move at all.  They
> are determined at the start of naval phase before any movement has
occurred.
>
>
>
> I would assume the rule is meant to reflect the added strain on the port's
> resources when it is asked to equip and prepare large numbers of ships in
> short order.  All the ships that leave or escort supplies or whatever are
> going to suck up resources and jam up the harbor with extra traffic.  So
> you end up delaying the execution of your orders and ships don't get to
> where you want them as fast as they could if the port had fewer ships
present.
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>



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