Michael Gorman on Tue, 30 Aug 2005 23:52:28 -0500 (CDT) |
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Re: [eia] Papacy DOW |
At 11:02 PM 8/30/2005, you wrote:
6.2.2.1 says "A player may pick up ANY OR ALL of the fleets in a stack and begin moving them as one stack." Moving two fleets as a stack and leaving the third behind is still one 2 fleet stack, not one 3 fleet stack. That's 5 MP's (-1 for the corps and -1 for the two fleets) and puts them off Rome. As I read it the part about all the fleets being considered as one stack is only if they are moving to the same area. It would be idiotic if, for example, the third fleet took a corps to Corunna and suffered a -3 move penalty because the other two fleets went to Tunis.
6.2.2 NAVAL MOVEMENT PROCEDURE: A major power's fleets occupying the same port, blockade box or sea area must always be combined into one "stack." Major powers that are in the same port, blockade box or sea area that have announced combined movement are treated as one stack.
This makes no mention of movement. If your fleets are in one space, they are one stack.
12.2.3.2: Any fleet starting its Naval Phase in a stack where some or all of the fleets are transporting corps and/or contain a depot for invasion supply loses " - 1 " movement point off of its movement allowance for the Naval Phase.
12.2.3.3: Any fleet starting its Naval Phase in a stack loses " -1 " movement point off of its movement allowance for the Naval Phase per fleet in the stack in excess of one fleet. For example, the movement allowance in a stack of two fleets would be reduced to "6" and, in a stack of three fleets, would be reduced to "5. "
These rules both explicitly do not care if your fleets move at all. They are determined at the start of naval phase before any movement has occurred.
I would assume the rule is meant to reflect the added strain on the port's resources when it is asked to equip and prepare large numbers of ships in short order. All the ships that leave or escort supplies or whatever are going to suck up resources and jam up the harbor with extra traffic. So you end up delaying the execution of your orders and ships don't get to where you want them as fast as they could if the port had fewer ships present.
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